forked from redo/BlockLua
format
This commit is contained in:
@@ -4,129 +4,129 @@
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-- Class hierarchy, adapted from https://notabug.org/Queuenard/blockland-DLL-tools/src/master/class_hierarchy
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bl.class('SimObject')
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bl.class('ScriptObject', 'SimObject')
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bl.class('SimSet', 'SimObject')
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bl.class('SimGroup', 'SimSet')
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bl.class('GuiControl', 'SimGroup')
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bl.class('GuiTextCtrl' , 'GuiControl')
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bl.class('GuiSwatchCtrl' , 'GuiControl')
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bl.class('GuiButtonBaseCtrl' , 'GuiControl')
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bl.class('GuiArrayCtrl' , 'GuiControl')
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bl.class('GuiScrollCtrl' , 'GuiControl')
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bl.class('GuiMouseEventCtrl' , 'GuiControl')
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bl.class('GuiProgressCtrl' , 'GuiControl')
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bl.class('GuiSliderCtrl' , 'GuiControl')
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bl.class('GuiConsoleTextCtrl' , 'GuiControl')
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bl.class('GuiTSCtrl' , 'GuiControl')
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bl.class('GuiObjectView', 'GuiTSCtrl')
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bl.class('GameTSCtrl' , 'GuiTSCtrl')
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bl.class('EditTSCtrl' , 'GuiTSCtrl')
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bl.class('GuiPlayerView', 'GuiTSCtrl')
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bl.class('GuiShapeNameHud' , 'GuiControl')
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bl.class('GuiHealthBarHud' , 'GuiControl')
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bl.class('GuiGraphCtrl' , 'GuiControl')
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bl.class('GuiInspector' , 'GuiControl')
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bl.class('GuiChunkedBitmapCtrl', 'GuiControl')
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bl.class('GuiInputCtrl' , 'GuiControl')
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bl.class('GuiNoMouseCtrl' , 'GuiControl')
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bl.class('GuiBitmapBorderCtrl' , 'GuiControl')
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bl.class('GuiBackgroundCtrl' , 'GuiControl')
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bl.class('GuiEditorRuler' , 'GuiControl')
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bl.class('GuiClockHud' , 'GuiControl')
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bl.class('GuiEditCtrl' , 'GuiControl')
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bl.class('GuiFilterCtrl' , 'GuiControl')
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bl.class('GuiFrameSetCtrl' , 'GuiControl')
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bl.class('GuiMenuBar' , 'GuiControl')
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bl.class('GuiMessageVectorCtrl', 'GuiControl')
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bl.class('GuiBitmapCtrl' , 'GuiControl')
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bl.class('GuiCrossHairHud', 'GuiBitmapCtrl')
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bl.class('ScriptGroup', 'SimGroup')
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bl.class('NetConnection', 'SimGroup')
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bl.class('GameConnection', 'NetConnection')
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bl.class('Path', 'SimGroup')
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bl.class('TCPObject', 'SimObject')
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bl.class('SOCKObject', 'TCPObject')
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bl.class('HTTPObject', 'TCPObject')
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bl.class('SimDataBlock', 'SimObject')
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bl.class('AudioEnvironment' , 'SimDataBlock')
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bl.class('AudioSampleEnvironment', 'SimDataBlock')
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bl.class('AudioDescription' , 'SimDataBlock')
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bl.class('GameBaseData' , 'SimDataBlock')
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bl.class('ShapeBaseData' , 'GameBaseData')
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bl.class('CameraData' , 'ShapeBaseData')
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bl.class('ItemData' , 'ShapeBaseData')
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bl.class('MissionMarkerData', 'ShapeBaseData')
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bl.class('PathCameraData' , 'ShapeBaseData')
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bl.class('PlayerData' , 'ShapeBaseData')
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bl.class('StaticShapeData' , 'ShapeBaseData')
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bl.class('VehicleData' , 'ShapeBaseData')
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bl.class('FlyingVehicleData' , 'VehicleData')
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bl.class('WheeledVehicleData', 'VehicleData')
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bl.class('DebrisData' , 'GameBaseData')
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bl.class('ProjectileData' , 'GameBaseData')
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bl.class('ShapeBaseImageData' , 'GameBaseData')
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bl.class('TriggerData' , 'GameBaseData')
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bl.class('ExplosionData' , 'GameBaseData')
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bl.class('fxLightData' , 'GameBaseData')
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bl.class('LightningData' , 'GameBaseData')
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bl.class('ParticleEmitterNodeData', 'GameBaseData')
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bl.class('SplashData' , 'GameBaseData')
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bl.class('fxDTSBrickData' , 'GameBaseData')
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bl.class('ParticleEmitterData' , 'GameBaseData')
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bl.class('WheeledVehicleTire' , 'SimDataBlock')
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bl.class('WheeledVehicleSpring' , 'SimDataBlock')
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bl.class('TSShapeConstructor' , 'SimDataBlock')
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bl.class('AudioProfile' , 'SimDataBlock')
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bl.class('ParticleData' , 'SimDataBlock')
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bl.class('MaterialPropertyMap', 'SimObject')
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bl.class('NetObject', 'SimObject')
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bl.class('SceneObject', 'NetObject')
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bl.class('GameBase', 'SceneObject')
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bl.class('ShapeBase', 'GameBase')
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bl.class('MissionMarker', 'ShapeBase')
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bl.class('SpawnSphere' , 'MissionMarker')
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bl.class('VehicleSpawnMarker', 'MissionMarker')
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bl.class('Waypoint' , 'MissionMarker')
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bl.class('StaticShape' , 'ShapeBase')
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bl.class('ScopeAlwaysShape', 'StaticShape')
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bl.class('Player' , 'ShapeBase')
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bl.class('AIPlayer', 'Player')
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bl.class('Camera' , 'ShapeBase')
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bl.class('Item' , 'ShapeBase')
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bl.class('PathCamera' , 'ShapeBase')
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bl.class('Vehicle' , 'ShapeBase')
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bl.class('FlyingVehicle' , 'Vehicle')
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bl.class('WheeledVehicle', 'Vehicle')
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bl.class('Explosion' , 'GameBase')
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bl.class('Splash' , 'GameBase')
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bl.class('Debris' , 'GameBase')
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bl.class('Projectile' , 'GameBase')
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bl.class('Trigger' , 'GameBase')
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bl.class('fxLight' , 'GameBase')
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bl.class('Lightning' , 'GameBase')
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bl.class('ParticleEmitterNode', 'GameBase')
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bl.class('ParticleEmitter' , 'GameBase')
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bl.class('Precipitation' , 'GameBase')
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bl.class('TSStatic' , 'SceneObject')
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bl.class('VehicleBlocker', 'SceneObject')
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bl.class('Marker' , 'SceneObject')
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bl.class('AudioEmitter' , 'SceneObject')
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bl.class('PhysicalZone' , 'SceneObject')
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bl.class('fxDayCycle' , 'SceneObject')
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bl.class('fxDTSBrick' , 'SceneObject')
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bl.class('fxPlane' , 'SceneObject')
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bl.class('fxSunLight' , 'SceneObject')
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bl.class('Sky' , 'SceneObject')
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bl.class('SceneRoot' , 'SceneObject')
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bl.class('Sun', 'NetObject')
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bl.class('GuiCursor', 'SimObject')
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bl.class('ConsoleLogger' , 'SimObject')
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bl.class('QuotaObject' , 'SimObject')
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bl.class('FileObject' , 'SimObject')
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bl.class('BanList' , 'SimObject')
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bl.class('GuiControlProfile', 'SimObject')
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bl.class('MessageVector' , 'SimObject')
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bl.class('ActionMap' , 'SimObject')
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bl.class('ScriptObject', 'SimObject')
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bl.class('SimSet', 'SimObject')
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bl.class('SimGroup', 'SimSet')
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bl.class('GuiControl', 'SimGroup')
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bl.class('GuiTextCtrl', 'GuiControl')
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bl.class('GuiSwatchCtrl', 'GuiControl')
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bl.class('GuiButtonBaseCtrl', 'GuiControl')
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bl.class('GuiArrayCtrl', 'GuiControl')
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bl.class('GuiScrollCtrl', 'GuiControl')
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bl.class('GuiMouseEventCtrl', 'GuiControl')
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bl.class('GuiProgressCtrl', 'GuiControl')
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bl.class('GuiSliderCtrl', 'GuiControl')
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bl.class('GuiConsoleTextCtrl', 'GuiControl')
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bl.class('GuiTSCtrl', 'GuiControl')
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bl.class('GuiObjectView', 'GuiTSCtrl')
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bl.class('GameTSCtrl', 'GuiTSCtrl')
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bl.class('EditTSCtrl', 'GuiTSCtrl')
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bl.class('GuiPlayerView', 'GuiTSCtrl')
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bl.class('GuiShapeNameHud', 'GuiControl')
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bl.class('GuiHealthBarHud', 'GuiControl')
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bl.class('GuiGraphCtrl', 'GuiControl')
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bl.class('GuiInspector', 'GuiControl')
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bl.class('GuiChunkedBitmapCtrl', 'GuiControl')
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bl.class('GuiInputCtrl', 'GuiControl')
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bl.class('GuiNoMouseCtrl', 'GuiControl')
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bl.class('GuiBitmapBorderCtrl', 'GuiControl')
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bl.class('GuiBackgroundCtrl', 'GuiControl')
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bl.class('GuiEditorRuler', 'GuiControl')
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bl.class('GuiClockHud', 'GuiControl')
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bl.class('GuiEditCtrl', 'GuiControl')
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bl.class('GuiFilterCtrl', 'GuiControl')
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bl.class('GuiFrameSetCtrl', 'GuiControl')
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bl.class('GuiMenuBar', 'GuiControl')
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bl.class('GuiMessageVectorCtrl', 'GuiControl')
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bl.class('GuiBitmapCtrl', 'GuiControl')
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bl.class('GuiCrossHairHud', 'GuiBitmapCtrl')
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bl.class('ScriptGroup', 'SimGroup')
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bl.class('NetConnection', 'SimGroup')
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bl.class('GameConnection', 'NetConnection')
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bl.class('Path', 'SimGroup')
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bl.class('TCPObject', 'SimObject')
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bl.class('SOCKObject', 'TCPObject')
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bl.class('HTTPObject', 'TCPObject')
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bl.class('SimDataBlock', 'SimObject')
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bl.class('AudioEnvironment', 'SimDataBlock')
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bl.class('AudioSampleEnvironment', 'SimDataBlock')
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bl.class('AudioDescription', 'SimDataBlock')
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bl.class('GameBaseData', 'SimDataBlock')
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bl.class('ShapeBaseData', 'GameBaseData')
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bl.class('CameraData', 'ShapeBaseData')
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bl.class('ItemData', 'ShapeBaseData')
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bl.class('MissionMarkerData', 'ShapeBaseData')
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bl.class('PathCameraData', 'ShapeBaseData')
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bl.class('PlayerData', 'ShapeBaseData')
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bl.class('StaticShapeData', 'ShapeBaseData')
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bl.class('VehicleData', 'ShapeBaseData')
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bl.class('FlyingVehicleData', 'VehicleData')
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bl.class('WheeledVehicleData', 'VehicleData')
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bl.class('DebrisData', 'GameBaseData')
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bl.class('ProjectileData', 'GameBaseData')
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bl.class('ShapeBaseImageData', 'GameBaseData')
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bl.class('TriggerData', 'GameBaseData')
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bl.class('ExplosionData', 'GameBaseData')
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bl.class('fxLightData', 'GameBaseData')
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bl.class('LightningData', 'GameBaseData')
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bl.class('ParticleEmitterNodeData', 'GameBaseData')
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bl.class('SplashData', 'GameBaseData')
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bl.class('fxDTSBrickData', 'GameBaseData')
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bl.class('ParticleEmitterData', 'GameBaseData')
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bl.class('WheeledVehicleTire', 'SimDataBlock')
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bl.class('WheeledVehicleSpring', 'SimDataBlock')
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bl.class('TSShapeConstructor', 'SimDataBlock')
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bl.class('AudioProfile', 'SimDataBlock')
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bl.class('ParticleData', 'SimDataBlock')
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bl.class('MaterialPropertyMap', 'SimObject')
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bl.class('NetObject', 'SimObject')
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bl.class('SceneObject', 'NetObject')
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bl.class('GameBase', 'SceneObject')
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bl.class('ShapeBase', 'GameBase')
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bl.class('MissionMarker', 'ShapeBase')
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bl.class('SpawnSphere', 'MissionMarker')
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bl.class('VehicleSpawnMarker', 'MissionMarker')
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bl.class('Waypoint', 'MissionMarker')
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bl.class('StaticShape', 'ShapeBase')
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bl.class('ScopeAlwaysShape', 'StaticShape')
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bl.class('Player', 'ShapeBase')
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bl.class('AIPlayer', 'Player')
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bl.class('Camera', 'ShapeBase')
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bl.class('Item', 'ShapeBase')
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bl.class('PathCamera', 'ShapeBase')
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bl.class('Vehicle', 'ShapeBase')
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bl.class('FlyingVehicle', 'Vehicle')
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bl.class('WheeledVehicle', 'Vehicle')
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bl.class('Explosion', 'GameBase')
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bl.class('Splash', 'GameBase')
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bl.class('Debris', 'GameBase')
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bl.class('Projectile', 'GameBase')
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bl.class('Trigger', 'GameBase')
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bl.class('fxLight', 'GameBase')
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bl.class('Lightning', 'GameBase')
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bl.class('ParticleEmitterNode', 'GameBase')
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bl.class('ParticleEmitter', 'GameBase')
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bl.class('Precipitation', 'GameBase')
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bl.class('TSStatic', 'SceneObject')
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bl.class('VehicleBlocker', 'SceneObject')
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bl.class('Marker', 'SceneObject')
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bl.class('AudioEmitter', 'SceneObject')
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bl.class('PhysicalZone', 'SceneObject')
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bl.class('fxDayCycle', 'SceneObject')
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bl.class('fxDTSBrick', 'SceneObject')
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bl.class('fxPlane', 'SceneObject')
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bl.class('fxSunLight', 'SceneObject')
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bl.class('Sky', 'SceneObject')
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bl.class('SceneRoot', 'SceneObject')
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bl.class('Sun', 'NetObject')
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bl.class('GuiCursor', 'SimObject')
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bl.class('ConsoleLogger', 'SimObject')
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bl.class('QuotaObject', 'SimObject')
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bl.class('FileObject', 'SimObject')
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bl.class('BanList', 'SimObject')
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bl.class('GuiControlProfile', 'SimObject')
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bl.class('MessageVector', 'SimObject')
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bl.class('ActionMap', 'SimObject')
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-- Auto-generated from game scripts
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bl.type('ActionMap::blockBind:1', 'object')
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Block a user