#ifndef _DYNAMIC_H_

#define _DYNAMIC_H_
#include "iparamm.h"
#include "Simpobj.h"

class DynamHelperObject : public SimpleObject, IParamArray {
public:
virtual	INode *GetEndNode1(){return NULL;}
virtual	INode *GetEndNode2(){return NULL;}
virtual	Point3 ApplyAtEnd1(TimeValue t){return Point3(0.0f,0.0f,0.0f);}
virtual	Point3 ApplyAtEnd2(TimeValue t){return Point3(0.0f,0.0f,0.0f);}
virtual	Point3 Force(TimeValue t,TimeValue dt){return Point3(0.0f,0.0f,0.0f);}
};

typedef struct{
  TimeValue t1,t2;
  Point3 FlectForce,ApplyAt;
  int Num;
} FlectForces;

class DynamModObject : public SimpleWSMObject
{ public:
	virtual FlectForces ForceData(TimeValue t)
	{FlectForces f1;f1.t1=0;f1.t2=0;
	 f1.FlectForce=Point3(0.0f,0.0f,0.0f);
	 f1.ApplyAt=Point3(0.0f,0.0f,0.0f);return f1;}
};

#endif // _DYNAMIC_H_


