
#ifndef _MFnSpotLight
#define _MFnSpotLight
//
//-
// ==========================================================================
// Copyright  (C)  Alias Systems,  a division  of  Silicon Graphics  Limited.
// All rights  reserved.  These coded  instructions,  statements and computer
// programs  contain  unpublished information  proprietary to  Alias Systems,
// a  division  of  Silicon  Graphics  Limited,  which  is  protected by  the
// Canadian  and  US federal copyright law and  may not be disclosed to third
// parties or  copied  or  duplicated,  in  whole  or in part,  without prior
// written  consent  of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS:    MFnSpotLight
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnSpotLight)
//
// MFnSpotLight facilitates creation and manipulation of dependency graph nodes
// representing spotlights.
//
// *****************************************************************************

#if defined __cplusplus

// *****************************************************************************

// INCLUDED HEADER FILES


#include <maya/MFnDagNode.h>
#include <maya/MObject.h>
#include <maya/MStatus.h>
#include <maya/MFnNonExtendedLight.h>

// *****************************************************************************

// DECLARATIONS

class MFltMatrix;

// *****************************************************************************

// CLASS DECLARATION (MFnSpotLight)

/// Manage Spot Light dependency Nodes
/**
  Facilitate the creation and manipulation of spot light nodes
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32

class OPENMAYA_EXPORT MFnSpotLight : public MFnNonExtendedLight 
{

	declareDagMFn(MFnSpotLight,MFnNonExtendedLight);
public:
	///
	enum MBarnDoor { kLeft,
					 kRight,
					 kTop,
					 kBottom };
	///
	enum MDecayRegion { kFirst,
						kSecond,
						kThird };
	///
	MObject     create( bool UIvisible = true, MStatus * ReturnStatus = NULL );
	///
	MObject     create( const MObject& parent, bool UIvisible = true,
						MStatus * ReturnStatus = NULL );
	///
	double      coneAngle( MStatus * ReturnStatus = NULL ) const;
	///
    MStatus     setConeAngle( const double& coneAngle );
	///
	double      penumbraAngle( MStatus * ReturnStatus = NULL ) const;
	///
	MStatus     setPenumbraAngle( const double& penumbraAngle );
	///
	double      dropOff( MStatus * ReturnStatus = NULL ) const;
	///
	MStatus     setDropOff( const double& dropOff );
	///
	bool        barnDoors( MStatus * ReturnStatus = NULL ) const;
	///
	MStatus     setBarnDoors( const bool& barnDoors );
	///
	double      barnDoorAngle( MBarnDoor which_door,
						MStatus * ReturnStatus = NULL ) const;
	///
	MStatus     setBarnDoorAngle( MBarnDoor which_door,
						const double& barn_door_angle );
	///
	bool        useDecayRegions( MStatus * ReturnStatus = NULL ) const;
	///
	MStatus     setUseDecayRegions( const bool& use_decay_regions );
	///
	float       startDistance( MDecayRegion which_region,
						MStatus * ReturnStatus = NULL ) const;
	///
	MStatus     setStartDistance( MDecayRegion which_region,
						const float& start_distance );
	///
	float       endDistance( MDecayRegion which_region,
						MStatus * ReturnStatus = NULL ) const;
	///
	MStatus     setEndDistance( MDecayRegion which_region,
						const float& end_distance );

protected:
// No protected members

private:
// No private members

};

#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32

// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnSpotLight */



