//--- OBJECT WRITE BEGIN ---
new SimSet(DEPresetSet) {

   new DEPreset() {
      presetName = "Default";
      functionKey = "8";
      setDisplayView = "1";
      displayView = "7";
      setObjDisplayType = "1";
      objDisplayType = "1";
      setEnableLights = "1";
      enableLights = "1";
      setAmbientLight = "1";
      ambientLight = "2";
      ambientLightCustom = "120 120 120 255";
      setDirectLight = "1";
      directLight = "5";
      DirectLightCustom = "120 120 120 255";
      setDirectLightAngle = "1";
      directLightH = "193";
      directLightP = "24";
      setUseLightingPack = "1";
      useLightingPack = "0";
      setBackgroundColor = "1";
      backgroundColor = "4";
      backgroundColorCustom = "120 120 120 255";
      setBackgroundBitmap = "1";
      setDrawNodes = "1";
      drawNodes = "1";
      setDrawConnections = "1";
      drawConnections = "1";
      setGhostMode = "1";
      ghostMode = "0";
      setFadeAmount = "1";
      fadeAmount = "0.5";
      setDrawNodesVertices = "1";
      drawNodesVertices = "1";
      setDrawCollisionMeshes = "1";
      drawCollisionMeshes = "0";
      setDrawLOSMeshes = "1";
      drawLOSMeshes = "0";
      setDrawBoundingBox = "1";
      drawBoundingBox = "1";
      setDrawSortedMeshOrder = "1";
      drawSortedMeshOrder = "0";
      setMaterialSkinState = "1";
      materialSkinState = "0";
      setMaterialSkinName = "1";
      materialSkinName = "base";
   };
   new DEPreset() {
      presetName = "Textured No Nodes";
      functionKey = "1";
      setDisplayView = "0";
      displayView = "7";
      setObjDisplayType = "1";
      objDisplayType = "1";
      setEnableLights = "1";
      enableLights = "1";
      setAmbientLight = "0";
      ambientLight = "2";
      ambientLightCustom = "120 120 120 255";
      setDirectLight = "0";
      directLight = "5";
      DirectLightCustom = "120 120 120 255";
      setDirectLightAngle = "0";
      directLightH = "193";
      directLightP = "24";
      setUseLightingPack = "0";
      useLightingPack = "0";
      setBackgroundColor = "0";
      backgroundColor = "1";
      backgroundColorCustom = "120 120 120 255";
      setBackgroundBitmap = "0";
      setDrawNodes = "1";
      drawNodes = "0";
      setDrawConnections = "0";
      drawConnections = "0";
      setGhostMode = "0";
      ghostMode = "0";
      setFadeAmount = "0";
      fadeAmount = "0.5";
      setDrawNodesVertices = "1";
      drawNodesVertices = "0";
      setDrawCollisionMeshes = "1";
      drawCollisionMeshes = "0";
      setDrawLOSMeshes = "1";
      drawLOSMeshes = "0";
      setDrawBoundingBox = "1";
      drawBoundingBox = "1";
      setDrawSortedMeshOrder = "0";
      drawSortedMeshOrder = "0";
      setMaterialSkinState = "0";
      materialSkinState = "0";
      setMaterialSkinName = "0";
   };
   new DEPreset() {
      presetName = "Wireframe Nodes No Light";
      functionKey = "2";
      setDisplayView = "0";
      displayView = "7";
      setObjDisplayType = "1";
      objDisplayType = "6";
      setEnableLights = "1";
      enableLights = "0";
      setAmbientLight = "0";
      ambientLight = "2";
      ambientLightCustom = "120 120 120 255";
      setDirectLight = "0";
      directLight = "5";
      DirectLightCustom = "120 120 120 255";
      setDirectLightAngle = "0";
      directLightH = "193";
      directLightP = "24";
      setUseLightingPack = "0";
      useLightingPack = "0";
      setBackgroundColor = "0";
      backgroundColor = "1";
      backgroundColorCustom = "120 120 120 255";
      setBackgroundBitmap = "0";
      setDrawNodes = "1";
      drawNodes = "1";
      setDrawConnections = "0";
      drawConnections = "0";
      setGhostMode = "0";
      ghostMode = "0";
      setFadeAmount = "0";
      fadeAmount = "0.5";
      setDrawNodesVertices = "1";
      drawNodesVertices = "1";
      setDrawCollisionMeshes = "1";
      drawCollisionMeshes = "0";
      setDrawLOSMeshes = "1";
      drawLOSMeshes = "0";
      setDrawBoundingBox = "1";
      drawBoundingBox = "0";
      setDrawSortedMeshOrder = "0";
      drawSortedMeshOrder = "0";
      setMaterialSkinState = "0";
      materialSkinState = "0";
      setMaterialSkinName = "0";
   };
   new DEPreset() {
      presetName = "Tristrips No Lights";
      functionKey = "3";
      setDisplayView = "0";
      displayView = "7";
      setObjDisplayType = "1";
      objDisplayType = "9";
      setEnableLights = "1";
      enableLights = "0";
      setAmbientLight = "0";
      ambientLight = "1";
      ambientLightCustom = "0 0 0 255";
      setDirectLight = "0";
      directLight = "5";
      DirectLightCustom = "255 255 255 255";
      setDirectLightAngle = "0";
      directLightH = "0";
      directLightP = "0";
      setUseLightingPack = "0";
      useLightingPack = "0";
      setBackgroundColor = "0";
      backgroundColor = "1";
      backgroundColorCustom = "120 120 120 255";
      setBackgroundBitmap = "0";
      setDrawNodes = "0";
      drawNodes = "0";
      setDrawConnections = "0";
      drawConnections = "0";
      setGhostMode = "0";
      ghostMode = "0";
      setFadeAmount = "0";
      fadeAmount = "0.5";
      setDrawNodesVertices = "0";
      drawNodesVertices = "0";
      setDrawCollisionMeshes = "0";
      drawCollisionMeshes = "0";
      setDrawLOSMeshes = "0";
      drawLOSMeshes = "0";
      setDrawBoundingBox = "0";
      drawBoundingBox = "0";
      setDrawSortedMeshOrder = "0";
      drawSortedMeshOrder = "0";
      setMaterialSkinState = "0";
      materialSkinState = "0";
      setMaterialSkinName = "0";
   };
   new DEPreset() {
      presetName = "Ghost and Solid Bones";
      functionKey = "5";
      setDisplayView = "0";
      displayView = "7";
      setObjDisplayType = "0";
      objDisplayType = "1";
      setEnableLights = "0";
      enableLights = "0";
      setAmbientLight = "0";
      ambientLight = "1";
      ambientLightCustom = "0 0 0 255";
      setDirectLight = "0";
      directLight = "5";
      DirectLightCustom = "255 255 255 255";
      setDirectLightAngle = "0";
      directLightH = "0";
      directLightP = "0";
      setUseLightingPack = "0";
      useLightingPack = "0";
      setBackgroundColor = "0";
      backgroundColor = "1";
      backgroundColorCustom = "120 120 120 255";
      setBackgroundBitmap = "0";
      setDrawNodes = "0";
      drawNodes = "0";
      setDrawConnections = "1";
      drawConnections = "3";
      setGhostMode = "1";
      ghostMode = "1";
      setFadeAmount = "0";
      fadeAmount = "0.5";
      setDrawNodesVertices = "0";
      drawNodesVertices = "0";
      setDrawCollisionMeshes = "0";
      drawCollisionMeshes = "0";
      setDrawLOSMeshes = "0";
      drawLOSMeshes = "0";
      setDrawBoundingBox = "0";
      drawBoundingBox = "0";
      setDrawSortedMeshOrder = "0";
      drawSortedMeshOrder = "0";
      setMaterialSkinState = "0";
      materialSkinState = "0";
      setMaterialSkinName = "0";
   };
   new DEPreset() {
      presetName = "No Ghost and Line Connections";
      functionKey = "6";
      setDisplayView = "0";
      displayView = "7";
      setObjDisplayType = "0";
      objDisplayType = "1";
      setEnableLights = "0";
      enableLights = "0";
      setAmbientLight = "0";
      ambientLight = "1";
      ambientLightCustom = "0 0 0 255";
      setDirectLight = "0";
      directLight = "5";
      DirectLightCustom = "255 255 255 255";
      setDirectLightAngle = "0";
      directLightH = "0";
      directLightP = "0";
      setUseLightingPack = "0";
      useLightingPack = "0";
      setBackgroundColor = "0";
      backgroundColor = "1";
      backgroundColorCustom = "120 120 120 255";
      setBackgroundBitmap = "0";
      setDrawNodes = "0";
      drawNodes = "0";
      setDrawConnections = "1";
      drawConnections = "1";
      setGhostMode = "1";
      ghostMode = "0";
      setFadeAmount = "0";
      fadeAmount = "0.5";
      setDrawNodesVertices = "0";
      drawNodesVertices = "0";
      setDrawCollisionMeshes = "0";
      drawCollisionMeshes = "0";
      setDrawLOSMeshes = "0";
      drawLOSMeshes = "0";
      setDrawBoundingBox = "0";
      drawBoundingBox = "0";
      setDrawSortedMeshOrder = "0";
      drawSortedMeshOrder = "0";
      setMaterialSkinState = "0";
      materialSkinState = "0";
      setMaterialSkinName = "0";
   };
   new DEPreset() {
      presetName = "Texture Wireframe No Light";
      functionKey = "0";
      setDisplayView = "0";
      displayView = "7";
      setObjDisplayType = "1";
      objDisplayType = "4";
      setEnableLights = "1";
      enableLights = "0";
      setAmbientLight = "0";
      ambientLight = "1";
      ambientLightCustom = "0 0 0 255";
      setDirectLight = "0";
      directLight = "5";
      DirectLightCustom = "255 255 255 255";
      setDirectLightAngle = "0";
      directLightH = "0";
      directLightP = "0";
      setUseLightingPack = "0";
      useLightingPack = "0";
      setBackgroundColor = "0";
      backgroundColor = "1";
      backgroundColorCustom = "120 120 120 255";
      setBackgroundBitmap = "0";
      setDrawNodes = "0";
      drawNodes = "0";
      setDrawConnections = "0";
      drawConnections = "0";
      setGhostMode = "0";
      ghostMode = "0";
      setFadeAmount = "0";
      fadeAmount = "0.5";
      setDrawNodesVertices = "0";
      drawNodesVertices = "0";
      setDrawCollisionMeshes = "0";
      drawCollisionMeshes = "0";
      setDrawLOSMeshes = "0";
      drawLOSMeshes = "0";
      setDrawBoundingBox = "0";
      drawBoundingBox = "0";
      setDrawSortedMeshOrder = "0";
      drawSortedMeshOrder = "0";
      setMaterialSkinState = "0";
      materialSkinState = "0";
      setMaterialSkinName = "0";
   };
};
//--- OBJECT WRITE END ---
