Keyboard Shortcuts

Key | Description
a | recentre the view to the object
t | manually flush the texture cache (works even if the timed texture flush is enabled)
l | held down to change the angle of the direct light with the left mouse button
shift-l | toggles the lights
up arrow | increase the mip map base level
down arrow | decrease the mip map base level
m | toggles the max mip map level to be the same as the base one, effectively disabling mip mapping (also available on the toolbar)
left arrow | manually lowers the detail level
right arrow | manually raises the detail level
d | toggles the detail level control from manual to the standard TGE pixel size determination (also available on the toolbar)
page up | changes the display to the previously loaded object
page down | changes the display to the next loaded object
h | toggle the HUD (also done through the Display Properties window General tab)
n | toggles the display of nodes and their links (also done through the Display Properties window Render tab and the toolbar "++" icon)
w | toggle the window to always be on top of other application windows
g | toggles the display of the grid
1 | change the object view to orthographic, top down
2 | change the object view to orthographic, bottom up
3 | change the object view to orthographic, front facing
4 | change the object view to orthographic, back facing
5 | change the object view to orthographic, left facing
6 | change the object view to orthographic, right facing
7 | change the object view to perspective, free camera
F1 - F8 | activate a user defined preset (defined from the preset drop-down menu)