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example/demo/client/ui/features/features_terrain.txt
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example/demo/client/ui/features/features_terrain.txt
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<lmargin%:2><just:right><bitmap:demo/client/ui/features/ss_te>
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<just:left><font:Arial Bold:18>Terrain Rendering Engine<font:Arial:16>
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<lmargin%:5>The Terrain system can render truly spectacular vistas with impressive visual distance. Using the in-game editors you can quickly generate realistic heightfields and cover with textures many kilometers of terrain with a few mouse clicks. The screen error based and continuous LOD mesh reduction keeps the poly count low, the mesh rock solid and the distance visibility high.
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<lmargin%:2><font:Arial Bold:18>Integrated Editors:<font:Arial:16><lmargin%:5>
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• Integrated Heightfield Generator
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• Import/export grayscale heightfield bitmaps
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• Integrated rule-based texture tile placement
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• Integrated texture tile "painting"
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<lmargin%:2><font:Arial Bold:18>Feature Highlights:<font:Arial:16><lmargin%:5>
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• Continuous, seamless, Level-of-Detail (LOD) mesh
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• LOD reduction uses adjustable screen error metrics
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• Light mapped self shadowing and building shadows
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• Dynamically generated blend tiles
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• Aggregated tile mip-mapping
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• Altitude based fog banks
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• Seamless integration with the interior engine
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