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example/demo/client/ui/features/features_water.txt
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example/demo/client/ui/features/features_water.txt
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<lmargin%:2><just:right><bitmap:demo/client/ui/features/ss_we>
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<just:left><font:Arial Bold:18>Water Rendering Engine<font:Arial:16>
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<lmargin%:5>Nothing adds to the visual quality of a scene like a huge body of water with twinkling sun reflections. Use the World Editor to place any number of water blocks in your world then adjust the "dials" to perfect your look: everything from churning lava to crystal clear still water. The water integrates seamlessly with player characters and vehicle models.
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<lmargin%:2><font:Arial Bold:18>Feature Highlights:<font:Arial:16><lmargin%:5>
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• Level-of-Detail (LOD) uses screen error metrics
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• Continuous, seamless, LOD mesh generation for large bodies of water
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• Specular sun glare reflection
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• Water depth based shoreline translucency
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• Dynamic wave animations
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• Multi-pass wave crest and shoreline textures
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• Underwater effects
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• Integration with terrain and interior engines
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