added everything
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64
engine/core/coreRes.h
Executable file
64
engine/core/coreRes.h
Executable file
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _CORERES_H_
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#define _CORERES_H_
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#ifndef _RESMANAGER_H_
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#include "core/resManager.h"
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#endif
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class RawData
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{
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private:
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bool ownMemory;
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public:
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char *data;
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S32 size;
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RawData() { ownMemory = false; }
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RawData(Stream &s, S32 sz) {
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ownMemory = true;
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size = sz;
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data = new char[size];
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if (data)
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s.read(size, data);
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}
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~RawData() {
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if (ownMemory)
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delete [] data;
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data = NULL;
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ownMemory = false;
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size = 0;
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}
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};
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//-------------------------------------- RawData type
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class ResourceTypeRawData : public ResourceType
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{
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public:
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ResourceTypeRawData(const char *ext = ".dat"):
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ResourceType( ResourceType::typeof(ext) ) { }
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void* construct(Stream *stream, S32 size)
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{ return (void*)new RawData(*stream, size); }
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void destruct(void *p)
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{ delete (RawData*)p; }
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};
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class ResourceTypeStaticRawData : public ResourceType
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{
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public:
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ResourceTypeStaticRawData(const char *ext = ".sdt"):
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ResourceType( ResourceType::typeof(ext) ) { }
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void* construct(Stream *stream, S32 size)
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{ return (void*)new RawData(*stream, size); }
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void destruct(void *p)
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{ }
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};
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#endif //_CORERES_H_
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