added everything
This commit is contained in:
77
engine/game/fx/fxRenderObject.h
Executable file
77
engine/game/fx/fxRenderObject.h
Executable file
@@ -0,0 +1,77 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Torque Game Engine
|
||||
//
|
||||
// Written by Melvyn May, 9th September 2002.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _FXRENDEROBJECT_H_
|
||||
#define _FXRENDEROBJECT_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "sim/sceneObject.h"
|
||||
#endif
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Class: fxRenderObject
|
||||
//------------------------------------------------------------------------------
|
||||
class fxRenderObject : public SceneObject
|
||||
{
|
||||
private:
|
||||
typedef SceneObject Parent;
|
||||
|
||||
protected:
|
||||
|
||||
// Create and use these to specify custom events.
|
||||
//
|
||||
// NOTE:- Using these allows you to group the changes into related
|
||||
// events. No need to change everything if something minor
|
||||
// changes. Only really important if you have *lots* of these
|
||||
// objects at start-up or you send alot of changes whilst the
|
||||
// game is in progress.
|
||||
//
|
||||
// Use "setMaskBits(fxRenderObjectMask)" to signal.
|
||||
|
||||
enum { fxRenderObjectMask = (1 << 0),
|
||||
fxRenderObjectAnother = (1 << 1) };
|
||||
|
||||
S32 mLastRenderTime;
|
||||
TextureHandle mTextureHandle;
|
||||
F32 mCurrentAngle;
|
||||
|
||||
// Fields.
|
||||
F32 mQuadSize;
|
||||
F32 mQuadRotateSpeed;
|
||||
StringTableEntry mTextureName;
|
||||
ColorI mObjColor;
|
||||
|
||||
|
||||
|
||||
public:
|
||||
fxRenderObject();
|
||||
~fxRenderObject();
|
||||
|
||||
// SceneObject
|
||||
void renderObject(SceneState*, SceneRenderImage*);
|
||||
virtual bool prepRenderImage(SceneState*, const U32 stateKey, const U32 startZone,
|
||||
const bool modifyBaseZoneState = false);
|
||||
|
||||
// SimObject
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
void onEditorEnable();
|
||||
void onEditorDisable();
|
||||
void inspectPostApply();
|
||||
|
||||
// NetObject
|
||||
U32 packUpdate(NetConnection *, U32, BitStream *);
|
||||
void unpackUpdate(NetConnection *, BitStream *);
|
||||
|
||||
// ConObject.
|
||||
static void initPersistFields();
|
||||
|
||||
// Declare Console Object.
|
||||
DECLARE_CONOBJECT(fxRenderObject);
|
||||
};
|
||||
|
||||
#endif // _FXRENDEROBJECT_H_
|
||||
Reference in New Issue
Block a user