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78
engine/game/objectTypes.h
Executable file
78
engine/game/objectTypes.h
Executable file
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _OBJECTTYPES_H_
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#define _OBJECTTYPES_H_
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#include "platform/types.h"
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// Types used for SimObject type masks (SimObject::mTypeMask)
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//
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/* NB! If a new object type is added, don't forget to add it to the
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* consoleInit function in simBase.cc
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*/
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enum SimObjectTypes
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{
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/// @name Types used by the SceneObject class
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/// @{
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DefaultObjectType = 0,
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StaticObjectType = BIT(0),
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/// @}
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/// @name Basic Engine Types
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/// @{
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///
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EnvironmentObjectType = BIT(1),
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TerrainObjectType = BIT(2),
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InteriorObjectType = BIT(3),
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WaterObjectType = BIT(4),
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TriggerObjectType = BIT(5),
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MarkerObjectType = BIT(6),
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AtlasObjectType = BIT(7), // Buy TSE.
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InteriorMapObjectType = BIT(8),
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DecalManagerObjectType = BIT(9),
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/// @}
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/// @name Game Types
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/// @{
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GameBaseObjectType = BIT(10),
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ShapeBaseObjectType = BIT(11),
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CameraObjectType = BIT(12),
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StaticShapeObjectType = BIT(13),
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PlayerObjectType = BIT(14),
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ItemObjectType = BIT(15),
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VehicleObjectType = BIT(16),
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VehicleBlockerObjectType = BIT(17),
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ProjectileObjectType = BIT(18),
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ExplosionObjectType = BIT(19),
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CorpseObjectType = BIT(20),
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DebrisObjectType = BIT(22),
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PhysicalZoneObjectType = BIT(23),
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StaticTSObjectType = BIT(24),
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AIObjectType = BIT(25),
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StaticRenderedObjectType = BIT(26),
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/// @}
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/// @name Other
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/// The following are allowed types that can be set on datablocks for static shapes
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/// @{
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DamagableItemObjectType = BIT(27),
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/// @}
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ShadowCasterObjectType = BIT(28)
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};
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#define STATIC_COLLISION_MASK ( TerrainObjectType | \
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InteriorObjectType | \
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StaticObjectType ) \
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#define DAMAGEABLE_MASK ( PlayerObjectType | \
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VehicleObjectType | \
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DamagableItemObjectType ) \
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#endif
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