added everything
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23
engine/gui/core/guiDefaultControlRender.h
Executable file
23
engine/gui/core/guiDefaultControlRender.h
Executable file
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (c) 2002 GarageGames.Com
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//-----------------------------------------------------------------------------
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#ifndef _H_GUIDEFAULTCONTROLRENDER_
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#define _H_GUIDEFAULTCONTROLRENDER_
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class GuiControlProfile;
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void renderRaisedBox(RectI &bounds, GuiControlProfile *profile);
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void renderSlightlyRaisedBox(RectI &bounds, GuiControlProfile *profile);
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void renderLoweredBox(RectI &bounds, GuiControlProfile *profile);
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void renderSlightlyLoweredBox(RectI &bounds, GuiControlProfile *profile);
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void renderBorder(RectI &bounds, GuiControlProfile *profile);
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void renderFilledBorder( RectI &bounds, GuiControlProfile *profile );
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void renderFilledBorder( RectI &bounds, ColorI &borderColor, ColorI &fillColor );
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void renderSizableBitmapBordersFilled(RectI &bounds, S32 baseMultiplier, GuiControlProfile *profile); // DAW: Added
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void renderSizableBitmapBordersFilledIndex(RectI &bounds, S32 startIndex, GuiControlProfile *profile);
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void renderFixedBitmapBordersFilled(RectI &bounds, S32 baseMultiplier, GuiControlProfile *profile); // DAW: Added
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void renderFixedBitmapBordersFilled(RectI &bounds, S32 startIndex, GuiControlProfile *profile);
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#endif
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