added everything
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201
engine/gui/editor/guiMenuBar.h
Executable file
201
engine/gui/editor/guiMenuBar.h
Executable file
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GUIMENUBAR_H_
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#define _GUIMENUBAR_H_
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#ifndef _GUITEXTLISTCTRL_H_
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#include "gui/controls/guiTextListCtrl.h"
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#endif
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#ifndef _GUITICKCTRL_H_
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#include "gui/shiny/guiTickCtrl.h"
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#endif
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class GuiMenuBar;
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class GuiMenuTextListCtrl;
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class GuiMenuBackgroundCtrl : public GuiControl
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{
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typedef GuiControl Parent;
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protected:
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GuiMenuBar *mMenuBarCtrl;
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GuiMenuTextListCtrl *mTextList;
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public:
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GuiMenuBackgroundCtrl(GuiMenuBar *ctrl, GuiMenuTextListCtrl* textList);
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void onMouseDown(const GuiEvent &event);
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void onMouseMove(const GuiEvent &event);
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void onMouseDragged(const GuiEvent &event);
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};
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class GuiSubmenuBackgroundCtrl : public GuiMenuBackgroundCtrl
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{
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typedef GuiMenuBackgroundCtrl Parent;
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public:
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GuiSubmenuBackgroundCtrl(GuiMenuBar *ctrl, GuiMenuTextListCtrl* textList);
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bool pointInControl(const Point2I & parentCoordPoint);
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void onMouseDown(const GuiEvent &event);
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};
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//------------------------------------------------------------------------------
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class GuiMenuTextListCtrl : public GuiTextListCtrl
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{
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private:
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typedef GuiTextListCtrl Parent;
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protected:
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GuiMenuBar *mMenuBarCtrl;
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public:
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bool isSubMenu; // DAW: Indicates that this text list is in a submenu
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GuiMenuTextListCtrl(); // for inheritance
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GuiMenuTextListCtrl(GuiMenuBar *ctrl);
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// GuiControl overloads:
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bool onKeyDown(const GuiEvent &event);
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void onMouseDown(const GuiEvent &event);
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void onMouseUp(const GuiEvent &event);
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void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
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virtual void onCellHighlighted(Point2I cell); // DAW: Added
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};
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//------------------------------------------------------------------------------
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class GuiMenuBar : public GuiTickCtrl // DAW: Was: GuiControl
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{
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typedef GuiTickCtrl Parent; // DAW: Was: GuiControl Parent;
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public:
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class Menu;
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struct MenuItem // an individual item in a pull-down menu
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{
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char *text; // the text of the menu item
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U32 id; // a script-assigned identifier
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char *accelerator; // the keyboard accelerator shortcut for the menu item
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U32 acceleratorIndex; // index of this accelerator
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bool enabled; // true if the menu item is selectable
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bool visible; // true if the menu item is visible
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S32 bitmapIndex; // index of the bitmap in the bitmap array
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S32 checkGroup; // the group index of the item visa vi check marks -
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// only one item in the group can be checked.
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MenuItem *nextMenuItem; // next menu item in the linked list
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bool isSubmenu; // DAW: This menu item has a submenu that will be displayed
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MenuItem *firstSubmenuItem; // DAW: The first menu item in the submenu
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Menu* submenuParentMenu; // DAW: For a submenu, this is the parent menu
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};
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struct Menu
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{
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char *text;
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U32 id;
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RectI bounds;
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bool visible;
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S32 bitmapIndex; // Index of the bitmap in the bitmap array (-1 = no bitmap)
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bool drawBitmapOnly; // Draw only the bitmap and not the text
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bool drawBorder; // Should a border be drawn around this menu (usually if we only have a bitmap, we don't want a border)
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Menu *nextMenu;
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MenuItem *firstMenuItem;
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};
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GuiMenuBackgroundCtrl *mBackground;
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GuiMenuTextListCtrl *mTextList;
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GuiSubmenuBackgroundCtrl *mSubmenuBackground; // DAW: Background for a submenu
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GuiMenuTextListCtrl *mSubmenuTextList; // DAW: Text list for a submenu
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Menu *menuList;
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Menu *mouseDownMenu;
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Menu *mouseOverMenu;
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MenuItem* mouseDownSubmenu; // DAW: Stores the menu item that is a submenu that has been selected
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MenuItem* mouseOverSubmenu; // DAW: Stores the menu item that is a submenu that has been highlighted
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bool menuBarDirty;
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U32 mCurAcceleratorIndex;
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Point2I maxBitmapSize;
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S32 mCheckmarkBitmapIndex; // Index in the bitmap array to use for the check mark image
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S32 mPadding;
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S32 mHorizontalMargin; // Left and right margin around the text of each menu
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S32 mVerticalMargin; // Top and bottom margin around the text of each menu
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S32 mBitmapMargin; // Margin between a menu's bitmap and text
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// DAW: Used to keep track of the amount of ticks that the mouse is hovering
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// over a menu.
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S32 mMouseOverCounter;
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bool mCountMouseOver;
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S32 mMouseHoverAmount;
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GuiMenuBar();
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bool onWake();
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void onSleep();
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// internal menu handling functions
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// these are used by the script manipulation functions to add/remove/change menu items
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void addMenu(const char *menuText, U32 menuId);
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Menu *findMenu(const char *menu); // takes either a menu text or a string id
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MenuItem *findMenuItem(Menu *menu, const char *menuItem); // takes either a menu text or a string id
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void removeMenu(Menu *menu);
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void removeMenuItem(Menu *menu, MenuItem *menuItem);
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void addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup);
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void clearMenuItems(Menu *menu);
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void clearMenus();
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// DAW: Methods to deal with submenus
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MenuItem* findSubmenuItem(Menu *menu, const char *menuItem, const char *submenuItem);
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void addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text, U32 id, const char *accelerator, S32 checkGroup);
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void removeSubmenuItem(MenuItem *menuItem, MenuItem *submenuItem);
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void clearSubmenuItems(MenuItem *menuitem);
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void onSubmenuAction(S32 selectionIndex, RectI bounds, Point2I cellSize);
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void closeSubmenu();
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void checkSubmenuMouseMove(const GuiEvent &event);
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MenuItem *findHitMenuItem(Point2I mousePoint);
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void highlightedMenuItem(S32 selectionIndex, RectI bounds, Point2I cellSize); // DAW: Called whenever a menu item is highlighted by the mouse
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// display/mouse functions
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Menu *findHitMenu(Point2I mousePoint);
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// DAW: Called when the GUI theme changes and a bitmap arrary may need updating
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// void onThemeChange();
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void onPreRender();
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void onRender(Point2I offset, const RectI &updateRect);
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void checkMenuMouseMove(const GuiEvent &event);
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void onMouseMove(const GuiEvent &event);
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void onMouseLeave(const GuiEvent &event);
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void onMouseDown(const GuiEvent &event);
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void onMouseDragged(const GuiEvent &event);
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void onMouseUp(const GuiEvent &event);
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void onAction();
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void closeMenu();
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void buildAcceleratorMap();
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void acceleratorKeyPress(U32 index);
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void menuItemSelected(Menu *menu, MenuItem *item);
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// DAW: Added to support 'ticks'
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void processTick();
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static void initPersistFields();
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DECLARE_CONOBJECT(GuiMenuBar);
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};
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#endif
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