added everything
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58
engine/lightingSystem/sgSceneLightingGlobals.h
Executable file
58
engine/lightingSystem/sgSceneLightingGlobals.h
Executable file
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//-----------------------------------------------
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// Synapse Gaming - Lighting System
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// Copyright <20> Synapse Gaming 2003
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// Written by John Kabus
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//-----------------------------------------------
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static const Point3F BoxNormals[] =
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{
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Point3F( 1, 0, 0),
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Point3F(-1, 0, 0),
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Point3F( 0, 1, 0),
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Point3F( 0,-1, 0),
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Point3F( 0, 0, 1),
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Point3F( 0, 0,-1)
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};
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static U32 BoxVerts[][4] = {
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{7,6,4,5}, // +x
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{0,2,3,1}, // -x
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{7,3,2,6}, // +y
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{0,1,5,4}, // -y
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{7,5,1,3}, // +z
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{0,4,6,2} // -z
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};
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static U32 BoxSharedEdgeMask[][6] = {
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{0, 0, 1, 4, 8, 2},
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{0, 0, 2, 8, 4, 1},
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{8, 2, 0, 0, 1, 4},
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{4, 1, 0, 0, 2, 8},
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{1, 4, 8, 2, 0, 0},
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{2, 8, 4, 1, 0, 0}
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};
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static U32 TerrainSquareIndices[][3] = {
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{2, 1, 0}, // 45
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{3, 2, 0},
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{3, 1, 0}, // 135
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{3, 2, 1}
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};
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static Point3F BoxPnts[] = {
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Point3F(0,0,0),
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Point3F(0,0,1),
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Point3F(0,1,0),
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Point3F(0,1,1),
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Point3F(1,0,0),
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Point3F(1,0,1),
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Point3F(1,1,0),
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Point3F(1,1,1)
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};
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extern SceneLighting *gLighting;
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extern F32 gParellelVectorThresh;
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extern F32 gPlaneNormThresh;
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extern F32 gPlaneDistThresh;
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