added everything
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51
engine/platformMacCarb/macPathCopy.mm
Executable file
51
engine/platformMacCarb/macPathCopy.mm
Executable file
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#import <Cocoa/Cocoa.h>
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#include "platform/platform.h"
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#include "console/console.h"
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bool dPathCopy(const char* source, const char* dest, bool nooverwrite)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSFileManager *manager = [NSFileManager defaultManager];
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NSString *nsource = [manager stringWithFileSystemRepresentation:source length:dStrlen(source)];
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NSString *ndest = [manager stringWithFileSystemRepresentation:dest length:dStrlen(dest)];
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if(! [manager fileExistsAtPath:nsource])
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{
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Con::errorf("dPathCopy: no file exists at %s",source);
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return false;
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}
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if( [manager fileExistsAtPath:ndest] )
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{
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if(nooverwrite)
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{
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Con::errorf("dPathCopy: file already exists at %s",dest);
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return false;
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}
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Con::warnf("Deleting files at path: %s", dest);
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bool deleted = [manager removeFileAtPath:ndest handler:nil];
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if(!deleted)
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{
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Con::errorf("Copy failed! Could not delete files at path: %s", dest);
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return false;
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}
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}
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bool ret = [manager copyPath:nsource toPath:ndest handler:nil];
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[pool release];
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return ret;
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}
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ConsoleFunction( dPathCopy, void, 3,3, "2 args.")
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{
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dPathCopy(argv[1], argv[2]);
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}
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