added everything
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91
example/common/lighting/lights/sgDynamicFireDataBlock.cs
Executable file
91
example/common/lighting/lights/sgDynamicFireDataBlock.cs
Executable file
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//-----------------------------------------------
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// Copyright <20> Synapse Gaming 2003
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// Written by John Kabus
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//-----------------------------------------------
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//--- OBJECT WRITE BEGIN ---
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datablock sgUniversalStaticLightData(sgDynamicFireDataBlock) {
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className = "sgUniversalStaticLightData";
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LightOn = "1";
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Radius = "3.5";
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Brightness = "0.448276";
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Colour = "1.000000 0.368627 0.000000 1.000000";
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FlareOn = "1";
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FlareTP = "1";
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FlareBitmap = "common/lighting/lightFalloffMono";
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FlareColour = "1.000000 1.000000 1.000000 1.000000";
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ConstantSizeOn = "0";
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ConstantSize = "2";
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NearSize = "2";
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FarSize = "0.5";
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NearDistance = "2";
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FarDistance = "1000";
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FadeTime = "0.01";
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BlendMode = "0";
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AnimColour = "0";
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AnimBrightness = "0";
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AnimRadius = "0";
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AnimOffsets = "0";
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AnimRotation = "0";
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LinkFlare = "1";
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LinkFlareSize = "0";
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MinColour = "0.000000 0.000000 0.000000 1.000000";
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MaxColour = "1.000000 0.368627 0.000000 1.000000";
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MinBrightness = "0";
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MaxBrightness = "0.448276";
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MinRadius = "0.1";
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MaxRadius = "3.5";
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StartOffset = "-5 0 0";
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EndOffset = "5 0 0";
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MinRotation = "0";
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MaxRotation = "359";
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SingleColourKeys = "1";
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RedKeys = "AZA";
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GreenKeys = "AZA";
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BlueKeys = "AZA";
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BrightnessKeys = "AZA";
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RadiusKeys = "AZA";
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OffsetKeys = "AZA";
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RotationKeys = "AZA";
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ColourTime = "5";
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BrightnessTime = "5";
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RadiusTime = "5";
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OffsetTime = "5";
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RotationTime = "5";
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LerpColour = "1";
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LerpBrightness = "1";
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LerpRadius = "1";
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LerpOffset = "1";
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LerpRotation = "1";
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StaticLight = "0";
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SpotLight = "0";
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SpotAngle = "1";
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AdvancedLightingModel = "0";
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EffectsDTSObjects = "1";
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CastsShadows = "1";
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DiffuseRestrictZone = "0";
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AmbientRestrictZone = "0";
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LocalAmbientAmount = "0";
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SmoothSpotLight = "0";
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DoubleSidedAmbient = "0";
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LightingModelName = "SG - Original Stock (Lighting Pack)";
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};
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//--- OBJECT WRITE END ---
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