added everything
This commit is contained in:
236
example/console.log
Executable file
236
example/console.log
Executable file
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//-------------------------- 6/12/2013 -- 17:05:15 -----
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Processor Init:
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AMD (unknown), ~2.80 Ghz
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(timed at roughly 2.83 Ghz)
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FPU detected
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MMX detected
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3DNow detected
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SSE detected
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Math Init:
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Installing Standard C extensions
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Installing Assembly extensions
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Installing FPU extensions
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Installing MMX extensions
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Installing 3DNow extensions
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Installing SSE extensions
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Input Init:
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keyboard0 input device created.
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mouse0 input device created.
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DirectInput enabled.
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Initializing chunk mappings...
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o 'TEXT' maps to TextChunk
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o 'SCHK' maps to UnknownChunk
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o 'SCHK' maps to SimChunk
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--------- Loading MODS ---------
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Compiling tutorial.base/main.cs...
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Loading compiled script tutorial.base/main.cs.
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Loading compiled script common/main.cs.
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Compiling tutorial.base/client/defaults.cs...
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Loading compiled script tutorial.base/client/defaults.cs.
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Compiling tutorial.base/server/defaults.cs...
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Loading compiled script tutorial.base/server/defaults.cs.
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Missing file: tutorial.base/prefs.cs!
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Loading compiled script creator/main.cs.
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Loading compiled script common/main.cs.
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--------- Parsing Arguments ---------
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--------- Initializing MOD: Common ---------
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Loading compiled script common/client/canvas.cs.
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Loading compiled script common/client/audio.cs.
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--------- Initializing TTB: Server ---------
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Loading compiled script common/server/audio.cs.
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Loading compiled script common/server/server.cs.
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Loading compiled script common/server/message.cs.
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Loading compiled script common/server/commands.cs.
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Loading compiled script common/server/missionInfo.cs.
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Loading compiled script common/server/missionLoad.cs.
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Loading compiled script common/server/missionDownload.cs.
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Loading compiled script common/server/clientConnection.cs.
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Loading compiled script common/server/kickban.cs.
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Loading compiled script common/server/game.cs.
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Compiling tutorial.base/server/game.cs...
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Loading compiled script tutorial.base/server/game.cs.
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--------- Initializing TTB: Client ---------
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Loading compiled script common/client/message.cs.
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Loading compiled script common/client/mission.cs.
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Loading compiled script common/client/missionDownload.cs.
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Loading compiled script common/client/actionMap.cs.
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Video Init:
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Accelerated OpenGL display device detected.
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Accelerated D3D device detected.
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Voodoo 2 display device not detected.
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Activating the OpenGL display device...
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Activating the OpenGL display device...
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Setting screen mode to 800x600x32 (w)...
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Creating a new window...
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Acquiring a new device context...
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Pixel format set:
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32 color bits, 24 depth bits, 8 stencil bits
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Creating a new rendering context...
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Making the new rendering context current...
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OpenGL driver information:
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Vendor: ATI Technologies Inc.
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Renderer: ATI Radeon HD 4800 Series
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Version: 3.3.11672 Compatibility Profile Context
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OpenGL Init: Enabled Extensions
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ARB_multitexture (Max Texture Units: 8)
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EXT_blend_color
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EXT_blend_minmax
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EXT_compiled_vertex_array
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EXT_texture_env_combine
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EXT_packed_pixels
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EXT_fog_coord
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ARB_texture_compression
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EXT_texture_compression_s3tc
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(ARB|EXT)_texture_env_add
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EXT_texture_filter_anisotropic (Max anisotropy: 16)
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WGL_EXT_swap_control
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OpenGL Init: Disabled Extensions
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EXT_paletted_texture
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NV_vertex_array_range
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3DFX_texture_compression_FXT1
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Loading compiled script common/ui/defaultProfiles.cs.
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Loading compiled script common/ui/ConsoleDlg.gui.
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Loading compiled script common/ui/LoadFileDlg.gui.
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Loading compiled script common/ui/ColorPickerDlg.gui.
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Loading compiled script common/ui/SaveFileDlg.gui.
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Loading compiled script common/ui/MessageBoxOkDlg.gui.
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Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
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Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
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Loading compiled script common/ui/MessagePopupDlg.gui.
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Loading compiled script common/ui/HelpDlg.gui.
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Loading compiled script common/ui/RecordingsDlg.gui.
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Loading compiled script common/ui/NetGraphGui.gui.
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Loading compiled script common/client/metrics.cs.
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Loading compiled script common/ui/FrameOverlayGui.gui.
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Loading compiled script common/client/messageBox.cs.
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Loading compiled script common/client/screenshot.cs.
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Loading compiled script common/client/cursor.cs.
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Loading compiled script common/client/help.cs.
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Loading compiled script common/client/recordings.cs.
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OpenAL Driver Init:
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OpenAL
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Vendor: Creative Labs Inc.
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Version: 1.1
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Renderer: Software
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Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
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Compiling tutorial.base/client/audioProfiles.cs...
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Loading compiled script tutorial.base/client/audioProfiles.cs.
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Compiling tutorial.base/client/ui/PlayGui.gui...
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Loading compiled script tutorial.base/client/ui/PlayGui.gui.
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Compiling tutorial.base/client/ui/mainMenuGui.gui...
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Loading compiled script tutorial.base/client/ui/mainMenuGui.gui.
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Compiling tutorial.base/client/ui/optionsDlg.gui...
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Loading compiled script tutorial.base/client/ui/optionsDlg.gui.
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Compiling tutorial.base/client/ui/loadingGui.gui...
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Loading compiled script tutorial.base/client/ui/loadingGui.gui.
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Compiling tutorial.base/client/optionsDlg.cs...
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Loading compiled script tutorial.base/client/optionsDlg.cs.
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Compiling tutorial.base/client/missionDownload.cs...
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Loading compiled script tutorial.base/client/missionDownload.cs.
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Compiling tutorial.base/client/serverConnection.cs...
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Loading compiled script tutorial.base/client/serverConnection.cs.
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Compiling tutorial.base/client/loadingGui.cs...
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Loading compiled script tutorial.base/client/loadingGui.cs.
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Compiling tutorial.base/client/playGui.cs...
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Loading compiled script tutorial.base/client/playGui.cs.
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Compiling tutorial.base/client/default.bind.cs...
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Loading compiled script tutorial.base/client/default.bind.cs.
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Could not locate texture: tutorial.base/client/ui/buttons/exit
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Could not locate texture: tutorial.base/client/ui/buttons/exit_d
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Could not locate texture: tutorial.base/client/ui/buttons/exit_i
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Could not locate texture: tutorial.base/client/ui/buttons/forum
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Could not locate texture: tutorial.base/client/ui/buttons/forum_d
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Could not locate texture: tutorial.base/client/ui/buttons/forum_i
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Could not locate texture: tutorial.base/client/ui/buttons/options
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Could not locate texture: tutorial.base/client/ui/buttons/options_d
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Could not locate texture: tutorial.base/client/ui/buttons/options_i
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Could not locate texture: tutorial.base/client/ui/buttons/gui
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Could not locate texture: tutorial.base/client/ui/buttons/gui_d
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Could not locate texture: tutorial.base/client/ui/buttons/gui_i
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Could not locate texture: tutorial.base/client/ui/buttons/map
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Could not locate texture: tutorial.base/client/ui/buttons/map_d
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Could not locate texture: tutorial.base/client/ui/buttons/map_i
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Could not locate texture: tutorial.base/client/ui/buttons/news
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Could not locate texture: tutorial.base/client/ui/buttons/news_d
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Could not locate texture: tutorial.base/client/ui/buttons/news_i
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Could not locate texture: tutorial.base/client/ui/buttons/help
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Could not locate texture: tutorial.base/client/ui/buttons/help_d
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Could not locate texture: tutorial.base/client/ui/buttons/help_i
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Could not locate texture: tutorial.base/client/ui/buttons/tdn
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Could not locate texture: tutorial.base/client/ui/buttons/tdn_d
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Could not locate texture: tutorial.base/client/ui/buttons/tdn_i
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Could not locate texture: tutorial.base/client/ui/buttons/console
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Could not locate texture: tutorial.base/client/ui/buttons/console_d
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Could not locate texture: tutorial.base/client/ui/buttons/console_i
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Could not locate texture: tutorial.base/client/ui/buttons/tutorial
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Could not locate texture: tutorial.base/client/ui/buttons/tutorial_d
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Could not locate texture: tutorial.base/client/ui/buttons/tutorial_i
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--------- Initializing: Torque Creator ---------
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Loading compiled script creator/editor/editor.cs.
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Loading compiled script creator/editor/particleEditor.cs.
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Loading compiled script creator/scripts/scriptDoc.cs.
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Loading compiled script creator/ui/creatorProfiles.cs.
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Loading compiled script creator/ui/InspectDlg.gui.
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Loading compiled script creator/ui/GuiEditorGui.gui.
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Loading compiled script creator/ui/lightEditor.gui.
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Loading compiled script creator/ui/lightEditorNewDB.gui.
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Engine initialized...
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RSS Feed
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- Requesting RSS data at URL: /garagegames/rss/product/tge/oobe
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- Got 18 lines.
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- Feed title: ''
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- Feed link: ''
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- Headline #0 : ''
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- Headline Link #0 : ''
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- Headline #1 : ''
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- Headline Link #1 : ''
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- Headline #2 : ''
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- Headline Link #2 : ''
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==>containerRaycast();
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<input> (0): ::containerRayCast - wrong number of arguments.
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<input> (0): usage: ( Point3F start, Point3F end, bitset mask, SceneObject exempt=NULL )Cast a ray from start to end, checking for collision against items matching mask.
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If exempt is specified, then it is temporarily excluded from collision checks (For instance, you might want to exclude the player if said player was firing a weapon.)
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@returns A string containing either null, if nothing was struck, or these fields:
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- The ID of the object that was struck.
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- The x, y, z position that it was struck.
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- The x, y, z of the normal of the face that was struck.
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==>containerRaycast();
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<input> (0): ::containerRayCast - wrong number of arguments.
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<input> (0): usage: ( Point3F start, Point3F end, bitset mask, SceneObject exempt=NULL )Cast a ray from start to end, checking for collision against items matching mask.
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If exempt is specified, then it is temporarily excluded from collision checks (For instance, you might want to exclude the player if said player was firing a weapon.)
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@returns A string containing either null, if nothing was struck, or these fields:
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- The ID of the object that was struck.
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- The x, y, z position that it was struck.
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- The x, y, z of the normal of the face that was struck.
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==>containerRaycast();
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<input> (0): ::containerRayCast - wrong number of arguments.
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<input> (0): usage: ( Point3F start, Point3F end, bitset mask, SceneObject exempt=NULL )Cast a ray from start to end, checking for collision against items matching mask.
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If exempt is specified, then it is temporarily excluded from collision checks (For instance, you might want to exclude the player if said player was firing a weapon.)
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@returns A string containing either null, if nothing was struck, or these fields:
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- The ID of the object that was struck.
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- The x, y, z position that it was struck.
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- The x, y, z of the normal of the face that was struck.
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==>echo(a);
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a
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Exporting prefs
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Exporting client prefs
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Exporting server prefs
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Shutting down the OpenGL display device...
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Making the GL rendering context not current...
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Deleting the GL rendering context...
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Releasing the device context...
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Block a user