added everything
This commit is contained in:
104
example/demo/server/scripts/environment.cs
Executable file
104
example/demo/server/scripts/environment.cs
Executable file
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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//Env Pack: Heavy Rain Datablock
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// Look to starter.fps for proper scripting blocks, these are demo specific
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//datablock AudioProfile(HeavyRainSound)
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//{
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// filename = "~/data/sound/amb.ogg";
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// description = AudioLooping2d;
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//};
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datablock PrecipitationData(HeavyRain2)
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{
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dropTexture = "~/data/environment/mist";
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splashTexture = "~/data/environment/mist2";
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dropSize = 10;
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splashSize = 0.1;
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useTrueBillboards = false;
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splashMS = 250;
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};
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datablock PrecipitationData(HeavyRain3)
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{
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dropTexture = "~/data/environment/shine";
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splashTexture = "~/data/environment/mist2";
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dropSize = 20;
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splashSize = 0.1;
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useTrueBillboards = false;
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splashMS = 250;
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};
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datablock PrecipitationData(HeavyRain)
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{
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//soundProfile = "HeavyRainSound";
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dropTexture = "~/data/environment/rain";
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splashTexture = "~/data/environment/water_splash";
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dropSize = 0.35;
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splashSize = 0.1;
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useTrueBillboards = false;
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splashMS = 500;
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};
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//-----------------------------------------------------------------------------
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datablock AudioProfile(ThunderCrash1Sound)
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{
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filename = "~/data/sound/environment/ambient/thunder1.ogg";
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description = Audio2d;
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};
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datablock AudioProfile(ThunderCrash2Sound)
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{
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filename = "~/data/sound/environment/ambient/thunder2.ogg";
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description = Audio2d;
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};
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datablock AudioProfile(ThunderCrash3Sound)
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{
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filename = "~/data/sound/environment/ambient/thunder3.ogg";
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description = Audio2d;
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};
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datablock AudioProfile(ThunderCrash4Sound)
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{
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filename = "~/data/sound/environment/ambient/thunder4.ogg";
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description = Audio2d;
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};
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//datablock AudioProfile(LightningHitSound)
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//{
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// filename = "~/data/sound/crossbow_explosion.ogg";
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// description = AudioLightning3d;
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//};
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datablock LightningData(LightningStorm)
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{
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strikeTextures[0] = "demo/data/environment/lightning1frame1";
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strikeTextures[1] = "demo/data/environment/lightning1frame2";
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strikeTextures[2] = "demo/data/environment/lightning1frame3";
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//strikeSound = LightningHitSound;
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thunderSounds[0] = ThunderCrash1Sound;
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thunderSounds[1] = ThunderCrash2Sound;
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thunderSounds[2] = ThunderCrash3Sound;
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thunderSounds[3] = ThunderCrash4Sound;
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};
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datablock PrecipitationData(Leaves)
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{
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//soundProfile = "Blackforest";
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dropTexture = "~/data/environment/leaves";
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//splashTexture = "~/data/environment/deathrain_splash";
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dropSize = 0.35;
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splashSize = 0.1;
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useTrueBillboards = false;
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splashMS = 500;
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};
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