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49
example/demo/server/scripts/rigidShape.cs
Executable file
49
example/demo/server/scripts/rigidShape.cs
Executable file
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datablock RigidShapeData( BouncingBoulder )
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{
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category = "RigidShape";
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shapeFile = "~/data/shapes/rocks/boulder.dts";
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emap = true;
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// Rigid Body
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mass = 200;
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massCenter = "0 0 0"; // Center of mass for rigid body
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massBox = "0 0 0"; // Size of box used for moment of inertia,
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// if zero it defaults to object bounding box
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drag = 0.2; // Drag coefficient
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bodyFriction = 0.2;
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bodyRestitution = 0.1;
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minImpactSpeed = 5; // Impacts over this invoke the script callback
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softImpactSpeed = 5; // Play SoftImpact Sound
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hardImpactSpeed = 15; // Play HardImpact Sound
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integration = 4; // Physics integration: TickSec/Rate
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collisionTol = 0.1; // Collision distance tolerance
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contactTol = 0.1; // Contact velocity tolerance
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minRollSpeed = 10;
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maxDrag = 0.5;
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minDrag = 0.01;
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triggerDustHeight = 1;
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dustHeight = 10;
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dragForce = 0.05;
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vertFactor = 0.05;
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normalForce = 0.05;
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restorativeForce = 0.05;
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rollForce = 0.05;
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pitchForce = 0.05;
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};
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// Hook into the mission editor.
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function RigidShapeData::create(%data)
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{
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// The mission editor invokes this method when it wants to create
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// an object of the given datablock type.
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%obj = new RigidShape() {
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dataBlock = %data;
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};
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return %obj;
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}
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