added everything
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127
example/starter.fps/data/missions/cpdemo2.mis
Executable file
127
example/starter.fps/data/missions/cpdemo2.mis
Executable file
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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cdTrack = "2";
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CTF_scoreLimit = "5";
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musicTrack = "lush";
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new ScriptObject(MissionInfo) {
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name = "Content Pack Demo 2";
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desc0 = "A standard new mission template in a dusty desert barren setting, duststorm in progress.";
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descLines = "2";
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};
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new MissionArea(MissionArea) {
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Area = "-360 -648 720 1296";
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flightCeiling = "300";
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flightCeilingRange = "20";
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locked = "true";
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};
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new Sky(Sky) {
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position = "336 136 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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materialList = "~/data/skies/EnvPackSkies/sky_storm.dml";
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cloudHeightPer[0] = "0.1";
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cloudHeightPer[1] = "0.25";
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cloudHeightPer[2] = "0.15";
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cloudSpeed1 = "0.0115";
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cloudSpeed2 = "0.011";
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cloudSpeed3 = "0.01013";
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visibleDistance = "250";
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fogDistance = "0";
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fogColor = "0.750000 0.520000 0.373000 1.000000";
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fogStorm1 = "1";
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fogStorm2 = "0";
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fogStorm3 = "0";
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fogVolume1 = "100 100 130";
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fogVolume2 = "0 0 0";
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fogVolume3 = "0 0 0";
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fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
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fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
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fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
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windVelocity = "3 1 0";
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windEffectPrecipitation = "1";
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SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
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useSkyTextures = "1";
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renderBottomTexture = "0";
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noRenderBans = "0";
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locked = "true";
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};
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new Sun() {
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azimuth = "105";
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elevation = "40";
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color = "0.800000 0.700000 0.750000 1.000000";
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ambient = "0.075000 0.025000 0.025000 1.000000";
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position = "0 0 0";
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locked = "true";
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rotation = "1 0 0 0";
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direction = "0.57735 0.57735 -0.57735";
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scale = "1 1 1";
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};
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new TerrainBlock(Terrain) {
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rotation = "1 0 0 0";
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scale = "1 1 1";
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detailTexture = "~/data/terrains/details/detail5";
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terrainFile = "./cpdemo2.ter";
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squareSize = "8";
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bumpScale = "1";
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bumpOffset = "0.01";
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zeroBumpScale = "8";
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position = "-1024 -1024 0";
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locked = "true";
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};
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new SimGroup(PlayerDropPoints) {
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new SpawnSphere() {
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position = "-22.2859 -225.598 105.615";
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rotation = "0 0 -1 22.9177";
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scale = "0.940827 1.97505 1";
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dataBlock = "SpawnSphereMarker";
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Radius = "10";
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sphereWeight = "1";
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indoorWeight = "1";
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outdoorWeight = "1";
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locked = "false";
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homingCount = "0";
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lockCount = "0";
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};
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};
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new Precipitation(Sandstorm) {
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position = "-3.2741 -228.279 99.7809";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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nameTag = "Sandstorm";
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dataBlock = "Sandstorm";
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minSpeed = "1";
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maxSpeed = "1";
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minMass = "0.5";
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maxMass = "1";
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maxTurbulence = "10";
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turbulenceSpeed = "0.1";
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rotateWithCamVel = "0";
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useTurbulence = "1";
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numDrops = "1700";
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boxWidth = "150";
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boxHeight = "100";
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doCollision = "0";
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};
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new Precipitation(dust) {
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position = "25.7111 -201.737 100.477";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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nameTag = "Dust";
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dataBlock = "dustspecks";
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minSpeed = "0.1";
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maxSpeed = "0.7";
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minMass = "1";
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maxMass = "2";
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maxTurbulence = "5";
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turbulenceSpeed = "1";
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rotateWithCamVel = "0";
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useTurbulence = "1";
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numDrops = "2600";
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boxWidth = "200";
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boxHeight = "100";
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doCollision = "0";
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};
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};
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//--- OBJECT WRITE END ---
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