added everything
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49
lib/dtsSDKPlus/DTSPlusTypes.h
Executable file
49
lib/dtsSDKPlus/DTSPlusTypes.h
Executable file
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef DTSPLUSTYPES_H_
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#define DTSPLUSTYPES_H_
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typedef signed char S8; // Compiler independent Signed Char
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typedef unsigned char U8; // Compiler independent Unsigned Char
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typedef signed short S16; // Compiler independent Signed 16-bit short
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typedef unsigned short U16; // Compiler independent Unsigned 16-bit short
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typedef signed int S32; // Compiler independent Signed 32-bit integer
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typedef unsigned int U32; // Compiler independent Unsigned 32-bit integer
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typedef float F32; // Compiler independent 32-bit F32
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typedef double F64; // Compiler independent 64-bit F32
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// Simple template used to make sure some operation
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// gets executed before going out of scope
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template <class Type> class OnDestroy
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{
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protected:
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Type * mObj;
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void transfer(OnDestroy<Type> * des)
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{
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doit();
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if (des)
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{
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mObj = des->mObj;
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des->mObj=NULL;
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}
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}
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virtual void doit() = 0;
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public:
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OnDestroy(Type * obj=NULL) { mObj=obj; }
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OnDestroy(OnDestroy<Type> & des) { transfer(&des); }
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virtual ~OnDestroy() {}
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void operator=(OnDestroy<Type> & des) { transfer(&des); }
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};
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#endif // DTSPLUSTYPES_H_
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