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lib/maxsdk70/include/IRadiosityPreferences.h
Executable file
89
lib/maxsdk70/include/IRadiosityPreferences.h
Executable file
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/*==============================================================================
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file: IRadiosityPreferences.h
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author: Daniel Levesque
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created: 7 September 2001
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description:
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Interface for accessing radiosity preferences.
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modified: September 14, 2001 David Cunningham
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- added use/compute radiosity file setting access
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September 17, 2001 Daniel Levesque
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- addition of Get/Set 'Save Geometry' methods
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May 20, 2003 Alexandre Cossette
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- addition of Get/Set 'Update Data When Required on Start'
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June 9, 2003 Alexandre Cossette
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- removed 'Display Warning on GI Props Change'
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<EFBFBD> 2001 Autodesk
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==============================================================================*/
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#ifndef _IRADIOSITYPREFERENCES_H_
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#define _IRADIOSITYPREFERENCES_H_
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#include "ifnpub.h"
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#define IRADIOSITYPREFERENCES_INTERFACE Interface_ID(0x54442e40, 0x401621a4)
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//==============================================================================
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// class IRadiosityPreferences
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//
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// This class defines the interface for accessing the Radiosity Preferences
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// from the 'Radiosity' tab in the preferences dialog.
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//
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// It also provides access to the use/compute radiosity controls found in the
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// Rendering dialog.
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//
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// To get the a pointer to the interface, call:
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// static_cast<IRadiosityPreferences*>(GetCOREInterface(IRADIOSITYPREFERENCES_INTERFACE))
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//
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//==============================================================================
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class IRadiosityPreferences : public FPStaticInterface {
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public:
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// Global user settings that are stored in a .ini file
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// Automatically process refine steps stored in objects
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virtual BOOL GetAutoProcessObjectRefine() const = 0;
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virtual void SetAutoProcessObjectRefine(BOOL val) = 0;
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//Display reflectance/transmittance information in the material editor
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virtual BOOL GetDisplayReflectanceInMEditor() const = 0;
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virtual void SetDisplayReflectanceInMEditor(BOOL val) = 0;
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// Display radiosity in the viewport
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virtual BOOL GetDisplayInViewport() const = 0;
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virtual void SetDisplayInViewport(BOOL val) = 0;
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// Display warning on reset
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virtual BOOL GetDisplayResetWarning() const = 0;
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virtual void SetDisplayResetWarning(BOOL val) = 0;
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// Automatically update solution data when required
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virtual BOOL GetUpdateDataWhenRequiredOnStart() const = 0;
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virtual void SetUpdateDataWhenRequiredOnStart(BOOL val) = 0;
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// Save the geometry along with the solution in the .max file, for faster load times.
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virtual BOOL GetSaveScene() const = 0;
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virtual void SetSaveScene(BOOL val) = 0;
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/**
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* The functions below provide access to current radiosity settings.
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* These properties are saved on a per file basis, so they
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* are not written into the .ini file.
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*/
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// Use radiosity when rendering
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virtual BOOL GetUseRadiosity() const = 0;
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virtual void SetUseRadiosity(BOOL val) = 0;
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// Automatically compute radiosity when rendering, if necessary.
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virtual BOOL GetComputeRadiosity() const = 0;
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virtual void SetComputeRadiosity(BOOL val) = 0;
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};
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#endif
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