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lib/maxsdk70/include/ParticleFlow/IParticleChannelShape.h
Executable file
30
lib/maxsdk70/include/ParticleFlow/IParticleChannelShape.h
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/*! \file IParticleChannelShape.h
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\brief Channel-specific interfaces for ParticleChannelShape
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The channel is used to store particle representation
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in mesh form for viewports and during render
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The channel is a wrap around ParticleChannelMesh
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*/
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/**********************************************************************
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*<
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CREATED BY: Oleg Bayborodin
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HISTORY: created 12-04-01
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*> Copyright (c) 2001, All Rights Reserved.
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**********************************************************************/
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#ifndef _IPARTICLECHANNELSHAPE_H_
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#define _IPARTICLECHANNELSHAPE_H_
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#include "IParticleChannelMesh.h"
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// standard particle channel "Shape"
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// interface ID
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#define PARTICLECHANNELSHAPER_INTERFACE Interface_ID(0x74f93b0c, 0x1eb34500)
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#define PARTICLECHANNELSHAPEW_INTERFACE Interface_ID(0x74f93b0c, 0x1eb34501)
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#define GetParticleChannelShapeRInterface(obj) ((IParticleChannelMeshR*)obj->GetInterface(PARTICLECHANNELSHAPER_INTERFACE))
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#define GetParticleChannelShapeWInterface(obj) ((IParticleChannelMeshW*)obj->GetInterface(PARTICLECHANNELSHAPEW_INTERFACE))
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#endif // _IPARTICLECHANNELSHAPE_H_
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