added everything
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56
lib/maxsdk70/include/ParticleFlow/IParticleChannels.h
Executable file
56
lib/maxsdk70/include/ParticleFlow/IParticleChannels.h
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/*! \file IParticleChannels.h
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\brief Collection of headers of all particle channels.
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*/
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/**********************************************************************
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*<
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CREATED BY: Oleg Bayborodin
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HISTORY: created 5-21-02
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*> Copyright (c) 2001, All Rights Reserved.
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**********************************************************************/
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#ifndef _IPARTICLECHANNELS_H_
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#define _IPARTICLECHANNELS_H_
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#include "IParticleChannel.h"
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#include "IParticleChannelAmount.h"
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#include "IParticleChannelAngAxis.h"
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#include "IParticleChannelBool.h"
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#include "IParticleChannelFloat.h"
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#include "IParticleChannelINode.h"
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#include "IParticleChannelInt.h"
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#include "IParticleChannelMatrix3.h"
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#include "IParticleChannelMap.h"
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#include "IParticleChannelMesh.h"
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#include "IParticleChannelMeshMap.h"
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#include "IParticleChannelMXSFloat.h"
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#include "IParticleChannelMXSInteger.h"
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#include "IParticleChannelMXSMatrix.h"
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#include "IParticleChannelMXSVector.h"
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#include "IParticleChannelPoint3.h"
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#include "IParticleChannelPTV.h"
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#include "IParticleChannelQuat.h"
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#include "IParticleChannelID.h"
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#include "IParticleChannelNew.h"
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#include "IParticleChannelAcceleration.h"
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#include "IParticleChannelBirthTime.h"
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#include "IParticleChannelDeathTime.h"
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#include "IParticleChannelLifespan.h"
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#include "IParticleChannelEventStart.h"
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#include "IParticleChannelMaterialIndex.h"
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#include "IParticleChannelOrientation.h"
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#include "IParticleChannelPosition.h"
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#include "IParticleChannelScale.h"
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#include "IParticleChannelSelection.h"
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#include "IParticleChannelShape.h"
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#include "IParticleChannelShapeTexture.h"
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#include "IParticleChannelSpeed.h"
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#include "IParticleChannelSpin.h"
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#include "IParticleChannelTabUVVert.h"
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#include "IParticleChannelTabTVFace.h"
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#include "IParticleChannelTime.h"
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#include "IParticleChannelVoid.h"
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#endif // _IPARTICLECHANNELS_H_
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