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137
lib/maxsdk70/include/ParticleFlow/IParticleContainer.h
Executable file
137
lib/maxsdk70/include/ParticleFlow/IParticleContainer.h
Executable file
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/*! \file IParticleContainer.h
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\brief An interface class to ParticleContainer. ParticleContainer is a collection of different particle channels.
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*/
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/**********************************************************************
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*<
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CREATED BY: Oleg Bayborodin
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HISTORY: created 9-19-01
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*> Copyright (c) 2001, All Rights Reserved.
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**********************************************************************/
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#ifndef _IPARTICLECONTAINER_H_
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#define _IPARTICLECONTAINER_H_
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#include "PFExport.h"
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#include "IParticleChannelAmount.h"
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#include "IChannelContainer.h"
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class IParticleContainer: public IObject,
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public IChannelContainer,
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public IParticleChannelAmountR,
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public IParticleChannelAmountW
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{
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public:
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/** @defgroup IParticleContainer IParticleContainer.h
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* @{
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*/
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/*! \fn TCHAR* GetIObjectName();
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* \brief Implemented in ParticleContainer as the corresponding interface from IObject interface
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*/
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// TCHAR* GetIObjectName();
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/*! \fn int NumInterfaces();
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* \brief Implemented in ParticleContainer as the corresponding interface from IObject interface
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*/
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// int NumInterfaces();
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/*! \fn BaseInterface* GetInterfaceAt(int index);
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* \brief Implemented in ParticleContainer as the corresponding interface from IObject interface
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*/
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// BaseInterface* GetInterfaceAt(int index);
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/*! \fn BaseInterface* GetInterface(Interface_ID id);
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* \brief Implemented in ParticleContainer as the corresponding interface from IObject interface
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*/
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// BaseInterface* GetInterface(Interface_ID id);
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/*! \fn void AcquireIObject();
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* \brief Implemented in ParticleContainer as the corresponding interface from IObject interface
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*/
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// void AcquireIObject();
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/*! \fn void ReleaseIObject();
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* \brief Implemented in ParticleContainer as the corresponding interface from IObject interface
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*/
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// void ReleaseIObject();
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/*! \fn void DeleteIObject();
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* \brief Implemented in ParticleContainer as the corresponding interface from IObject interface
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*/
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// void DeleteIObject();
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/*! \fn FPInterfaceDesc* GetDescByID(Interface_ID id);
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* \brief from FPMixinInterface
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*/
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// FPInterfaceDesc* GetDescByID(Interface_ID id);
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/*! \fn int NumChannels() const;
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* \brief from IChannelContainer
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*/
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// int NumChannels() const;
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/*! \fn IObject* GetChannel(int i) const;
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* \brief from IChannelContainer
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*/
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// IObject* GetChannel(int i) const;
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/*! \fn bool AddChannel(IObject* channel);
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* \brief from IChannelContainer
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*/
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// bool AddChannel(IObject* channel);
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/*! \fn int Count() const;
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* \brief from IParticleChannelAmountR
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*/
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// int Count() const;
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/*! \fn void ZeroCount();
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* \brief from IParticleChannelAmountW
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*/
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// void ZeroCount();
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/*! \fn bool SetCount(int n);
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* \brief from IParticleChannelAmountW
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*/
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// bool SetCount(int n);
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/*! \fn int Delete(int start,int num);
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* \brief from IParticleChannelAmountW
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*/
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// int Delete(int start,int num);
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/*! \fn int Delete(BitArray& toRemove);
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* \brief from IParticleChannelAmountW
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*/
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// int Delete(BitArray& toRemove);
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/*! \fn FPInterface* Split(BitArray& toSplit);
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* \brief from IParticleChannelAmountW
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*/
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// FPInterface* Split(BitArray& toSplit);
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/*! \fn bool Spawn( Tab<int>& spawnTable );
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* \brief from IParticleChannelAmountW
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*/
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// bool Spawn( Tab<int>& spawnTable );
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/*! \fn bool AppendNum(int num);
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* \brief from IParticleChannelAmountW
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*/
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// bool AppendNum(int num);
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/*! \fn bool AppendChannel(IObject* channel);
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* \brief from IParticleChannelAmountW
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*/
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// bool AppendChannel(IObject* channel);
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/*! \fn void DeleteThis() { DeleteIObject(); }
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* \brief to make "Delete" interface similar to Animatable
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*/
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// void DeleteThis() { DeleteIObject(); }
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};
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#endif // _IPARTICLECONTAINER_H_
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