added everything
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79
lib/maxsdk70/include/ProductFileSupport.h
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79
lib/maxsdk70/include/ProductFileSupport.h
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/*****************************************************************************
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* FILE: ProductFileSupport.h
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* DESCRIPTION: Defines symbols used to support files saved by different
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* vertical apps.
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* CREATED BY: Michael Russo
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* HISTORY:
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* - 2003.oct.14 - AS - Pulled them out in their own file
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******************************************************************************
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* Copyright (c) 2003 Autodesk, All Rights Reserved.
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******************************************************************************/
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#ifndef _PRODUCT_FILE_SUPPORT_H_
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#define _PRODUCT_FILE_SUPPORT_H_
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#include "buildver.h"
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#ifdef MULTI_FILE_SUPPORT
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// File format support tokens
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// Turned on support for DRF files in R6 - aszabo - may.09.03
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// Added explicit support for File Replace - aszabo - july.07.03
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#define FILE_SUPPORT_NONE 0x000
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#define FILE_SUPPORT_OPEN 0x001
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#define FILE_SUPPORT_SAVE 0x002
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#define FILE_SUPPORT_DEFAULT 0x004
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#define FILE_SUPPORT_EXPORT 0x008
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#define FILE_SUPPORT_IMPORT 0x010
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#define FILE_SUPPORT_MERGE 0x020
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#define FILE_SUPPORT_REPLACE 0x040
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#define FILE_SUPPORT_XREF 0x080
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#define FILE_SUPPORT_RPS_OPEN 0x100 // russom - 12/08/03 Render Presets support
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#define FILE_SUPPORT_RPS_SAVE 0x200 // russom - 12/08/03 Render Presets support
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#define FILE_SUPPORT_NATIVE (FILE_SUPPORT_SAVE | FILE_SUPPORT_OPEN | \
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FILE_SUPPORT_MERGE | FILE_SUPPORT_REPLACE | \
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FILE_SUPPORT_XREF | FILE_SUPPORT_DEFAULT)
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// File formats
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#ifdef RENDER_VER // Viz Render =============================================
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#define FILE_FORMAT_VIZR FILE_SUPPORT_NATIVE
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#define FILE_FORMAT_RPS (FILE_SUPPORT_RPS_OPEN|FILE_SUPPORT_RPS_SAVE)
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#if defined(NDEBUG) && !defined(RENDER_DEV_VER) // Release ver of Viz Render
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#define FILE_FORMAT_MAX FILE_SUPPORT_MERGE
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#else // Debug or Viz Render Developer
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#define FILE_FORMAT_MAX (FILE_SUPPORT_SAVE | FILE_SUPPORT_OPEN | \
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FILE_SUPPORT_MERGE)
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#endif
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#elif defined(DESIGN_VER) // Viz ============================================
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#define FILE_FORMAT_MAX FILE_SUPPORT_NATIVE
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#define FILE_FORMAT_VIZR FILE_SUPPORT_OPEN
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#define FILE_FORMAT_RPS (FILE_SUPPORT_RPS_OPEN|FILE_SUPPORT_RPS_SAVE)
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#elif defined(GAME_VER) // GMax Dev =========================================
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#if !defined(GAME_FREE_VER)
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#define FILE_FORMAT_MAX FILE_SUPPORT_READ
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#endif
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#define FILE_FORMAT_GMAX FILE_SUPPORT_NATIVE
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#define FILE_FORMAT_PLASMA FILE_SUPPORT_EXPORT
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#elif defined(WEBVERSION) // Plasma =========================================
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#define FILE_FORMAT_MAX FILE_SUPPORT_READ
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#define FILE_FORMAT_PLASMA FILE_SUPPORT_NATIVE
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#else // MAX ================================================================
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#define FILE_FORMAT_MAX FILE_SUPPORT_NATIVE
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#define FILE_FORMAT_VIZR FILE_SUPPORT_OPEN
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#define FILE_FORMAT_RPS (FILE_SUPPORT_RPS_OPEN|FILE_SUPPORT_RPS_SAVE)
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#endif // Products
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#endif // MULTI_FILE_SUPPORT
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#endif // _PRODUCT_FILE_SUPPORT_H_
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