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lib/mayasdk6/include/maya/MDrawRequestQueue.h
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lib/mayasdk6/include/maya/MDrawRequestQueue.h
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#ifndef _MDrawRequestQueue
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#define _MDrawRequestQueue
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//
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//-
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// ==========================================================================
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// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
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// rights reserved.
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//
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// The coded instructions, statements, computer programs, and/or related
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// material (collectively the "Data") in these files contain unpublished
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// information proprietary to Alias Systems Corp. ("Alias") and/or its
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// licensors, which is protected by Canadian and US federal copyright law and
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// by international treaties.
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//
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// The Data may not be disclosed or distributed to third parties or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias.
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//
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// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
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// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
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// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
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// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
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// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
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// ==========================================================================
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//+
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//
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// CLASS: MDrawRequestQueue
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//
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// This class defines a simple interface for a collection of
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// MDrawRequest objects.
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//
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// An MDrawRequestQueue object is passed to the getDrawRequests method
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// of a user defined shape's UI class (MPxSurfaceShapeUI).
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// This queue keeps track of all the things that need to get draw
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// when a refresh of the view occurs.
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//
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// Maya will call the getDrawRequest methods of all the visible DAG objects
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// before a refresh happens. Then as the refresh happens, each draw request
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// will be processed and the corresponding draw method for each DAG
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// object will get called. For user defined shapes MPxSurfaceShapeUI::draw
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// will get called.
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MDrawRequestQueue)
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//
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// *****************************************************************************
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//
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MTypes.h>
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#include <maya/MObject.h>
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#include <maya/MDrawRequest.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MDrawRequestQueue)
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/// Drawing queue used in MPxSurfaceShapeUI::getDrawRequests (OpenMayaUI)
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAUI_EXPORT MDrawRequestQueue
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{
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public:
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///
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MDrawRequestQueue();
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///
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~MDrawRequestQueue();
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public:
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///
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bool isEmpty() const;
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///
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void add( MDrawRequest & );
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///
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MDrawRequest remove();
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protected:
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// No protected members
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private:
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const char* className() const;
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MDrawRequestQueue( void* in );
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void* fDrawRequestQueue;
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MDrawRequestQueue */
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