added everything
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lib/mayasdk6/include/maya/MFnParticleSystem.h
Executable file
264
lib/mayasdk6/include/maya/MFnParticleSystem.h
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#ifndef _MFnParticleSystem
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#define _MFnParticleSystem
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//
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//-
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// ==========================================================================
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// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
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// rights reserved.
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//
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// The coded instructions, statements, computer programs, and/or related
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// material (collectively the "Data") in these files contain unpublished
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// information proprietary to Alias Systems Corp. ("Alias") and/or its
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// licensors, which is protected by Canadian and US federal copyright law and
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// by international treaties.
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//
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// The Data may not be disclosed or distributed to third parties or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias.
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//
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// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
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// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
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// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
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// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
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// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
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// ==========================================================================
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//+
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//
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// CLASS: MFnParticleSystem
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnParticleSystem)
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//
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// Particle object access class. The rendering related data in the particle
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// object is a function of the particle render type.
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//
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// Safe to call these methods with any render type:
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//
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// Method Name Description
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// ================================================================
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// isValid() data is valid (predicate)
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// renderType() object render type
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// count() particle count at current frame
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// ----------------------------------------------------------------
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//
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//
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// Use this table to determine which methods to call based on the
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// render type of the particle object.
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//
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// Render Type Valid Methods Description
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// ================================================================
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// kCloud position() particle position
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// radius() particle radius
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// surfaceShading() object surface shading value
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// betterIllum() invoke thick cloud sampling
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// threshold() object threshold
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// disableCloudAxis() for internal use; do not call
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// ----------------------------------------------------------------
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// kTube position0() particle start position
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// position1() particle end position
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// radius0() particle start radius
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// radius1() particle end radius
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// tailSize() length scale factor
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// ----------------------------------------------------------------
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// kBlobby position() particle position
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// radius() particle radius
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// threshold() object threshold
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// ----------------------------------------------------------------
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// All hardware types position() particle position
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// radius() particle radius
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// ----------------------------------------------------------------
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MTypes.h>
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#include <maya/MFnDagNode.h>
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// *****************************************************************************
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// DECLARATIONS
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class MTime;
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class MPoint;
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class MVector;
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class MFnDagNode;
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class MIntArray;
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class MPointArray;
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class MDoubleArray;
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class MVectorArray;
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class MIntArray;
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// *****************************************************************************
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// CLASS DECLARATION (MFnParticleSystem)
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///
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/**
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Class for obtaining information about a particle system. (OpenMayaFX)
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAFX_EXPORT MFnParticleSystem : public MFnDagNode
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{
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declareDagMFn(MFnParticleSystem, MFnDagNode);
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public:
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///
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enum RenderType
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{
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///
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kCloud,
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///
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kTube,
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///
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kBlobby,
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///
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kMultiPoint,
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///
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kMultiStreak,
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///
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kNumeric,
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///
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kPoints,
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///
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kSpheres,
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///
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kSprites,
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///
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kStreak
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};
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///
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MObject create ( MStatus* status = NULL );
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///
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MObject create ( MObject parent, MStatus* status = NULL );
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///
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MStatus emit ( const MPoint& position );
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///
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MStatus emit ( const MPointArray& positionArray );
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///
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MStatus emit ( const MPoint& position, const MVector& velocity );
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///
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MStatus emit ( const MPointArray& positionArray, const MVectorArray& velocityArray );
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///
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MStatus saveInitialState () const;
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///
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void evaluateDynamics ( MTime &to, bool runupFromStart );
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///
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bool isValid () const;
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///
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MString particleName () const;
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///
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unsigned int count () const;
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///
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RenderType renderType () const;
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///
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void position ( MVectorArray& ) const;
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///
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void velocity ( MVectorArray& ) const;
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///
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void acceleration ( MVectorArray& ) const;
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///
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void position0 ( MVectorArray& ) const;
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///
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void position1 ( MVectorArray& ) const;
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///
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void radius ( MDoubleArray& ) const;
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///
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void radius0 ( MDoubleArray& ) const;
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///
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void radius1 ( MDoubleArray& ) const;
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///
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double surfaceShading () const;
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///
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double threshold () const;
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///
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bool betterIllum () const;
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///
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bool disableCloudAxis () const;
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///
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double tailSize () const;
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///
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void particleIds ( MIntArray& ) const;
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///
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void age ( MDoubleArray& ) const;
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///
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void lifespan ( MDoubleArray& ) const;
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///
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void rgb ( MVectorArray& ) const;
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///
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void opacity ( MDoubleArray& ) const;
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///
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void mass ( MDoubleArray& ) const;
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///
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void emission ( MVectorArray& ) const;
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///
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bool hasLifespan () const;
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///
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bool hasRgb () const;
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///
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bool hasOpacity () const;
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///
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bool hasEmission () const;
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///
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bool primaryVisibility () const;
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///
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bool visibleInReflections () const;
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///
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bool visibleInRefractions () const;
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///
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bool castsShadows () const;
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///
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bool receiveShadows () const;
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///
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unsigned int getPerParticleAttribute ( MString &attrName, MIntArray&, MStatus* status = NULL ) const;
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///
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unsigned int getPerParticleAttribute ( MString &attrName, MVectorArray&, MStatus* status = NULL ) const;
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///
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unsigned int getPerParticleAttribute ( MString &attrName, MDoubleArray&, MStatus* status = NULL ) const;
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///
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void setPerParticleAttribute ( MString &attrName, MVectorArray&, MStatus* status = NULL ) const;
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///
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void setPerParticleAttribute ( MString &attrName, MDoubleArray&, MStatus* status = NULL ) const;
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///
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bool isPerParticleIntAttribute ( const MString &attrName, MStatus* status = NULL ) const;
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///
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bool isPerParticleDoubleAttribute ( const MString &attrName, MStatus* status = NULL ) const;
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///
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bool isPerParticleVectorAttribute ( const MString &attrName, MStatus* status = NULL ) const;
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///
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bool isDeformedParticleShape ( MStatus* status = NULL ) const;
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///
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MObject deformedParticleShape ( MStatus* status = NULL ) const;
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///
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MObject originalParticleShape ( MStatus* status = NULL ) const;
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protected:
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virtual bool objectChanged( MFn::Type, MStatus * );
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnParticleSystem */
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