added everything
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117
lib/mayasdk6/include/maya/MLibrary.h
Executable file
117
lib/mayasdk6/include/maya/MLibrary.h
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#ifndef _MLibrary
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#define _MLibrary
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//
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//-
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// ==========================================================================
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// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
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// rights reserved.
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//
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// The coded instructions, statements, computer programs, and/or related
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// material (collectively the "Data") in these files contain unpublished
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// information proprietary to Alias Systems Corp. ("Alias") and/or its
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// licensors, which is protected by Canadian and US federal copyright law and
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// by international treaties.
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//
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// The Data may not be disclosed or distributed to third parties or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias.
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//
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// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
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// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
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// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
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// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
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// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
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// ==========================================================================
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//+
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//
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// CLASS: MLibrary
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MLibrary)
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//
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// When creating a "library mode" Maya application, this class must be
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// used in the program's main routine to initialize Maya, and later
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// to cleanUp allocated Maya state. A typical usage would be:
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// main(int argc, char **argv)
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// {
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// MStatus status;
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// status = MLibrary::initialize (argv[0], true);
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// if ( !status ) {
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// status.perror("MLibrary::initialize");
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// return (1);
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// }
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//
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// // Maya API code goes here
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//
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// MLibrary::cleanup();
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// return (0);
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// }
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//
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// If the call to cleanup is omitted, you will get errors when the program
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// exits, as static destructors in the Maya libraries are run.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MTypes.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MLibrary)
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/// Set up Maya to run in library mode.
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/**
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Initialize and cleanup routines for Maya running in library mode.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MLibrary
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{
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public:
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///
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MLibrary ();
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///
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virtual ~MLibrary ();
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///
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static MStatus initialize (char* applicationName,
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bool viewLicense = false);
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///
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static MStatus initialize (bool wantScriptOutput,
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char* applicationName,
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bool viewLicense = false);
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///
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static void cleanup( int exitStatus = 0 );
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MLibrary */
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