added everything
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127
lib/mayasdk6/include/maya/MPxSurfaceShapeUI.h
Executable file
127
lib/mayasdk6/include/maya/MPxSurfaceShapeUI.h
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#ifndef _MPxSurfaceShapeUI
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#define _MPxSurfaceShapeUI
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//
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//-
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// ==========================================================================
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// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
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// rights reserved.
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//
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// The coded instructions, statements, computer programs, and/or related
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// material (collectively the "Data") in these files contain unpublished
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// information proprietary to Alias Systems Corp. ("Alias") and/or its
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// licensors, which is protected by Canadian and US federal copyright law and
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// by international treaties.
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//
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// The Data may not be disclosed or distributed to third parties or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias.
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//
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// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
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// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
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// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
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// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
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// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
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// ==========================================================================
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//+
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//
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// CLASS: MPxSurfaceShapeUI
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MPxNode)
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//
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//
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MTypes.h>
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#include <maya/MObject.h>
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#include <maya/MPxNode.h>
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#include <maya/M3dView.h>
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#include <maya/MBoundingBox.h>
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#include <maya/M3dView.h>
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#include <maya/MSelectInfo.h>
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#include <maya/MDrawRequest.h>
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#include <maya/MDrawRequestQueue.h>
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// *****************************************************************************
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// DECLARATIONS
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class MSelectionList;
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class MPointArray;
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class MPxSurfaceShape;
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class MDrawData;
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class MMaterial;
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// *****************************************************************************
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// CLASS DECLARATION (MPxNode)
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/// drawing and selection for user defined shapes (OpenMayaUI)
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAUI_EXPORT MPxSurfaceShapeUI
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{
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public:
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///
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MPxSurfaceShapeUI();
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///
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virtual ~MPxSurfaceShapeUI();
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///
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void getDrawData( void * geom, MDrawData & );
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/////////////////////////////////////////////////////////////////////////
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// Methods to overload
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///
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virtual void getDrawRequests( const MDrawInfo &,
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bool objectAndActiveOnly,
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MDrawRequestQueue & requests );
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///
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virtual void draw( const MDrawRequest &, M3dView & view ) const;
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///
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virtual bool select( MSelectInfo &selectInfo,
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MSelectionList &selectionList,
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MPointArray &worldSpaceSelectPts ) const;
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/////////////////////////////////////////////////////////////////////////
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///
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MPxSurfaceShape* surfaceShape() const;
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///
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MMaterial material( MDagPath & path ) const;
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protected:
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private:
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static const char* className();
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friend class MDrawRequest;
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friend class MDrawInfo;
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void * instance;
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MPxSurfaceShapeUI */
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