added everything
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lib/mayasdk7/include/maya/MDrawProcedureBase.h
Executable file
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lib/mayasdk7/include/maya/MDrawProcedureBase.h
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#ifndef _MDrawProcedureBase
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#define _MDrawProcedureBase
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems Corp., and/or its licensors ("Alias").
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// All rights reserved. These coded instructions, statements, computer
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// programs, and/or related material (collectively, the "Material")
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// contain unpublished information proprietary to Alias, which is
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// protected by Canadian and US federal copyright law and by international
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// treaties. This Material may not be disclosed to third parties, or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias. ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING TO THE MATERIAL,
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// INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED WARRANTIES OF
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// NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
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// IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES WHATSOEVER, WHETHER DIRECT,
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// INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
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// OR OTHER TORTIOUS ACTION, OR IN EQUITY, ARISING OUT OF OR RELATED TO THE
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// ACCESS TO, USE OF, OR RELIANCE UPON THE MATERIAL.
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// ==========================================================================
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//+
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//
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// CLASS: MDrawProcedureBase
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MDrawProcedureBase)
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//
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// This class provides an interface through which a plugin can implement a class to provide
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// custom hardware drawing effects.
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//
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// The derived class needs to be registered with using <to be completed>
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// Please refer to documentation of <> for more details.
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//
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// Each procedure has a user defined string name and can be enabled or disabled.
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// There is also a logical "call location" which defines when within a rendering loop that
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// the draw procedure will be called. Name, enabling and call location must be defined.
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//
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// Additionally, the procedure can define a desired sequence number. All draw procedures
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// are sorted by sequence number. Procedures with lower sequence number will be
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// invoked first. The number 0 is the lowest supported sequence number and is the default.
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// When more than one procedure has a sequence number, the order of registration
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// will determine the invocation order.
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//
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// All derived classes must over the execute() method. This is the method that
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// will be called by the hardware renderer to which the procedure is attached.
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// The call will only be made if the procedure is enabled.
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//
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// *****************************************************************************
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#if defined __cplusplus
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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// INCLUDED HEADER FILES
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// INCLUDES
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#include <maya/MString.h>
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// CLASS DECLARATION (MDrawProcedureBase)
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/// Base user draw procedure class
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class OPENMAYARENDER_EXPORT MDrawProcedureBase
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{
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public:
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// constructor
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///
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MDrawProcedureBase(const MString &name);
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// destructor
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///
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virtual ~MDrawProcedureBase();
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// Method called to perform drawing effect. Derived classes must implement this.
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///
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virtual bool execute() = 0;
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// Set the procedure to be enabled or not.
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///
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void setEnabled(bool value);
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// Returns if the procedure is enabled.
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///
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bool enabled() const ;
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// Set the name of the procedure
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///
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void setName( const MString &name );
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// Get the name of the procedure
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///
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const MString &name() const;
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protected :
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// Protected default constructor
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MDrawProcedureBase();
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// Name of the procedure
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MString fName;
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// Enable / disable toggle
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bool fEnabled;
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MDrawProcedureBase */
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