added everything
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136
lib/mayasdk7/include/maya/MFnIkHandle.h
Executable file
136
lib/mayasdk7/include/maya/MFnIkHandle.h
Executable file
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#ifndef _MFnIkHandle
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#define _MFnIkHandle
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//
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//-
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// ==========================================================================
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// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
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// rights reserved.
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//
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// The coded instructions, statements, computer programs, and/or related
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// material (collectively the "Data") in these files contain unpublished
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// information proprietary to Alias Systems Corp. ("Alias") and/or its
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// licensors, which is protected by Canadian and US federal copyright law and
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// by international treaties.
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//
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// The Data may not be disclosed or distributed to third parties or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias.
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//
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// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
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// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
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// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
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// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
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// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
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// ==========================================================================
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//+
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//
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// CLASS: MFnIkHandle
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnIkHandle)
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//
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// This is the function set for inverse kinematics (IK) handles.
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// An ik handle specifies the joints in a skeleton that are effected
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// by an attached ik solver.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnTransform.h>
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#include <maya/MObject.h>
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// *****************************************************************************
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// DECLARATIONS
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class MObjectArray;
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// *****************************************************************************
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// CLASS DECLARATION (MFnIkHandle)
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/// Function set for inverse kinematics (IK) handles (OpenMayaAnim)
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAANIM_EXPORT MFnIkHandle : public MFnTransform
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{
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declareDagMFn( MFnIkHandle, MFn::kHandle );
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public:
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///
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enum Stickiness {
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///
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kStickyOff,
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///
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kStickyOn,
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///
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kSuperSticky
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};
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///
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MObject create( MDagPath& startJoint,
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MDagPath& effector,
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MStatus * ReturnStatus = NULL );
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///
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MStatus getStartJoint( MDagPath &jointPath );
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///
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MStatus setStartJoint( const MDagPath &jointPath );
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///
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MStatus getEffector( MDagPath &effectorPath );
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///
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MStatus setEffector( const MDagPath &effectorPath );
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///
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MStatus setStartJointAndEffector( const MDagPath &jointPath,
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const MDagPath &effectorPath );
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///
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unsigned priority( MStatus * ReturnStatus = NULL );
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///
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MStatus setPriority( unsigned priority );
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///
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Stickiness stickiness( MStatus * ReturnStatus = NULL );
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///
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MStatus setStickiness( Stickiness stickiness );
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///
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double weight( MStatus * ReturnStatus = NULL );
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///
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MStatus setWeight( double weight );
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///
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double poWeight( MStatus * ReturnStatus = NULL );
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///
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MStatus setPOWeight( double weight );
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///
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MObject solver( MStatus * ReturnStatus = NULL );
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///
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MStatus setSolver( const MObject &solver );
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///
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MStatus setSolver( const MString & solverName );
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnIkHandle */
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