added everything
This commit is contained in:
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lib/mayasdk7/include/maya/MGeometryData.h
Executable file
237
lib/mayasdk7/include/maya/MGeometryData.h
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//
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//-
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// ==========================================================================
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// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
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// rights reserved.
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//
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// The coded instructions, statements, computer programs, and/or related
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// material (collectively the "Data") in these files contain unpublished
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// information proprietary to Alias Systems Corp. ("Alias") and/or its
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// licensors, which is protected by Canadian and US federal copyright law and
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// by international treaties.
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//
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// The Data may not be disclosed or distributed to third parties or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias.
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//
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// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
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// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
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// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
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// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
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// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
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// ==========================================================================
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//+
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//
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// CLASS: MGeometryData
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MGeometryData)
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//
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// MGeometryData is a class which allows storage of arbitrary data which
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// is formated to be specifically suitable for usage using a 3D display
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// interface such as OpenGL.
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//
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// Format options include:
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// - Each element can current be of a 1, 2, 3, 4 tuple.
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// - Element type can be IEEE single or double precision float,
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// signed or unsigned byte (character), 16 or 32 bit signed unsigned integers.
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// - There are specific "type" identifiers to provide a semantic on
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// for the data. These include:
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// - position : vertex position vector
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// - normal : vertex normal vector
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// - texCoord : vertex texture coordinate vector
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// - color : vertex color vector
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// - weight : vertex skin weight vector
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// - tangent : vertex tangent vector
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// - binormal : vertex binormal vector
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// - velocity : vertex velocity vector
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// - primitiveCenter : center a primitive (e.g. a triangle)
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// - colorMask : colour existance mask. 1:1 correspondance with color
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// - useData : some user defined data. A semantic that Maya
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// does not understand.
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//
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// Currently Maya only interprets a fixed format subset for data with recongnized semantics,
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// This does not mean that the user cannot create any arbitrary format for data storage.
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// Support formats with semantics includes:
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//
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// - 3 float position interpreted as (x,y,z).
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// - 3 float normal interpreted as (x,y,z).
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// - 2 float texture coordinate. Coorindate is interpreted as a (U,V) tuple.
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// - 4 float color. Color is interpreted as (Red, Green, Blue, Alpha) tuple.
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// - 3 float tangent interpreted as (x,y,z).
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// - 3 flaot binormal interpreted as (x,y,z).
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// - 3 float velocity interpreted as (x,y,z).
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// - 3 float primitive center position interpreted as (x,y,z).
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// - 1 float color mask interpreted as 1=mapped, and 0 = unmapped.
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//
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// Memory allocation of the correct size is left up to the user of this class.
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// Memory can marked to be "owned" by this class or the user of ths class. Ownership
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// by this class is the default behaviour specified in the constructor.
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// If the data is marked as being owned by the class, it is assumed that the data
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// is created using a "new" operation, as the destructor of this class will use
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// a "delete" operation to free memory.
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//
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// Internal Maya data which is passed to the user via this class is always assumed to be
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// non-modifiable. If modified stability cannot be ensured.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#ifndef _MGeometryData
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#define _MGeometryData
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#include <maya/MTypes.h>
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class MHardwareRenderer;
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// *****************************************************************************
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// CLASS DECLARATION (MGeometryData)
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/// Geometric data container
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/**
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This class is a geometric data container
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYARENDER_EXPORT MGeometryData
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{
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public:
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/// Specifies the size or dimension of each data element of the storage.
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///
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enum ElementSize {
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///
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kInvalidElementSize = 0,
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/// Single value
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kOne = 1,
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/// 2-tuple
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kTwo,
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/// 3-tuple
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kThree,
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/// 4-tuple
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kFour
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};
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/// Specifies the data type of each data element of the storage.
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///
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enum ElementType {
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/// Invalid element type (default value)
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kInvalidElementType = -1,
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/// IEEE single precision floating point
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kFloat = 0,
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/// IEEE double precision floating point
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kDouble,
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/// Signed char
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kChar,
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/// Unsigned char
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kUnsignedChar,
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/// Signed 16-bit integer
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kInt16,
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/// Unsigned 16-bit integer
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kUnsignedInt16,
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/// Signed 32-bit integer
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kInt32,
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/// Unsigned 32-bit integer
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kUnsignedInt32
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};
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/// Specifies the data type of the storage array.
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///
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enum DataType {
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/// Invalid data type (default value)
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kInvalidDataType = 0,
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/// Position vector
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kPosition,
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/// Normal vector
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kNormal,
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/// Texture coordinate tuple
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kTexCoord,
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/// Color tuple
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kColor,
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/// Vertex weighting data
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kWeight,
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/// Separator to indicate native draw API supported types
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kAPISupported,
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/// Tangent vector
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kTangent,
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/// Bi-normal vector
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kBiNormal,
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/// Velocity vector
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kVelocity,
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/// Center of primitive
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kPrimitiveCenter,
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/// Mapped, unmapped color mask
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kColorMask,
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/// Arbitrary "user data"
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kUserData,
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/// Valid entries are < kMaxDataTypeIndex
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kMaxDataTypeIndex
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};
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/// Constructor
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///
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MGeometryData(
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const char * dataName,
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DataType dataType,
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ElementType elementType,
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ElementSize elementSize,
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unsigned int elementCount,
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void* dataPtr = NULL,
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bool ownsData = true);
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/// Destructor
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///
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~MGeometryData();
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///
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const char * objectName() const;
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///
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int uniqueID() const;
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///
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DataType dataType() const;
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///
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ElementType elementType() const;
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///
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unsigned int elementTypeSize() const;
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///
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ElementSize elementSize() const;
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///
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unsigned int elementCount() const;
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///
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void * data() const;
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///
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void setCollectionNumber(int cn);
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///
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int collectionNumber() const;
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///
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void setObjectOwnsData(bool val);
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///
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bool objectOwnsData() const;
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protected:
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// Default constructor is protected
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MGeometryData();
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// Data destructor is protected
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void release();
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friend class MHardwareRenderer;
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void *_pGeometryData;
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private:
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// No private members
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};
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#endif
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#endif // _MGeometryData
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