added everything
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98
lib/mayasdk7/include/maya/MHWShaderSwatchGenerator.h
Executable file
98
lib/mayasdk7/include/maya/MHWShaderSwatchGenerator.h
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#ifndef _MHWShaderSwatchGenerator
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#define _MHWShaderSwatchGenerator
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems Corp., and/or its licensors ("Alias").
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// All rights reserved. These coded instructions, statements, computer
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// programs, and/or related material (collectively, the "Material")
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// contain unpublished information proprietary to Alias, which is
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// protected by Canadian and US federal copyright law and by international
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// treaties. This Material may not be disclosed to third parties, or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias. ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING TO THE MATERIAL,
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// INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED WARRANTIES OF
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// NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
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// IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES WHATSOEVER, WHETHER DIRECT,
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// INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
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// OR OTHER TORTIOUS ACTION, OR IN EQUITY, ARISING OUT OF OR RELATED TO THE
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// ACCESS TO, USE OF, OR RELIANCE UPON THE MATERIAL.
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// ==========================================================================
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//+
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//
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// CLASS: MHWShaderSwatchGenerator
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MHWShaderSwatchGenerator)
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//
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// This MHWShaderSwatchGenerator is derived from MSwatchRenderBase
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// which provides an interface for a plugin shader to provide a custom rendered
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// image which can be used as a swatch which is displayed in hypershade and
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// the Attribute Editor.
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//
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// *****************************************************************************
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#if defined __cplusplus
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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// INCLUDED HEADER FILES
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#include <maya/MSwatchRenderBase.h>
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#include <maya/MSwatchRenderRegister.h>
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#include <maya/MSwatchRenderBase.h>
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// CLASS DECLARATION (MHWShaderSwatchGenerator)
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/// Hardware shader swatch generator utility class
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/**
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Hardware shader swatch generator utility class
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*/
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class OPENMAYAUI_EXPORT MHWShaderSwatchGenerator : public MSwatchRenderBase
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{
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public:
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///
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MHWShaderSwatchGenerator( MObject obj, MObject renderObj, int res ) :
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MSwatchRenderBase( obj, renderObj, res )
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{
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}
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///
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static MSwatchRenderBase* createObj(MObject obj, MObject renderObj, int res);
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///
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static const MString& initialize();
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///
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static void getSwatchBackgroundColor(float& r, float& g, float& b, float& a);
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///
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virtual bool doIteration( void );
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MHWShaderSwatchGenerator */
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