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lib/mayasdk7/include/maya/MMessage.h
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123
lib/mayasdk7/include/maya/MMessage.h
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#ifndef _MMessage
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#define _MMessage
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//
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//-
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// ==========================================================================
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// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
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// rights reserved.
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//
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// The coded instructions, statements, computer programs, and/or related
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// material (collectively the "Data") in these files contain unpublished
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// information proprietary to Alias Systems Corp. ("Alias") and/or its
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// licensors, which is protected by Canadian and US federal copyright law and
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// by international treaties.
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//
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// The Data may not be disclosed or distributed to third parties or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias.
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//
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// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
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// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
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// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
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// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
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// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
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// ==========================================================================
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//+
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//
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// CLASS: MMessage
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MMessage)
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//
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// This is the base class for message callbacks.
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//
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// There are three types of messages in maya that are exposed through the
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// API and they are the following:
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// scene messages, dependency graph messages, and dependency node messages.
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// can be registered for these messages using the addCallback
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// methods of the MSceneMessage, MDGMessage, and MNodeMessage classes.
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//
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// When a callback is added a number or id is returned. This id is used to
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// keep track of the callback and is necessary for removing it.
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// A callback id with the value 'NULL' represents an invalid callback.
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// Use the removeCallback member function of this class for removing a
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// callback.
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//
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// It is the user's responsibility to keep track of the callback id's
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// and remove all callbacks for a plug-in when it is unloaded.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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// *****************************************************************************
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// DECLARATIONS
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typedef MUintPtrSz MCallbackId;
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// Declaration for the callback table
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typedef struct MMessageNode {
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void* fClientPtr;
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void* fServerPtr;
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void* fSubClientPtr;
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MCallbackId fId;
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bool isValid; // Unused
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} * MMessageNodePtr;
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// *****************************************************************************
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// CLASS DECLARATION (MMessage)
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class MIntArray;
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class MObject;
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class MCallbackIdArray;
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/// Message base class
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MMessage
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{
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public:
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///
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static MStatus removeCallback( MCallbackId id );
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/// OBSOLETE
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static MStatus removeCallbacks( MIntArray &ids );
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///
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static MStatus removeCallbacks( MCallbackIdArray &ids );
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///
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static MCallbackId currentCallbackId( MStatus* ReturnStatus = NULL );
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///
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static MStatus nodeCallbacks( MObject& node, MIntArray& ids );
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protected:
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static void addNode( MMessageNodePtr node );
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static void removeNode( MMessageNodePtr node );
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private:
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static const char* className();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MMessage */
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