added everything
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lib/mayasdk7/include/maya/MPxNode.h
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243
lib/mayasdk7/include/maya/MPxNode.h
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#ifndef _MPxNode
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#define _MPxNode
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//
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//-
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// ==========================================================================
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// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
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// rights reserved.
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//
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// The coded instructions, statements, computer programs, and/or related
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// material (collectively the "Data") in these files contain unpublished
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// information proprietary to Alias Systems Corp. ("Alias") and/or its
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// licensors, which is protected by Canadian and US federal copyright law and
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// by international treaties.
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//
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// The Data may not be disclosed or distributed to third parties or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias.
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//
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// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
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// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
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// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
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// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
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// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
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// ==========================================================================
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//+
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//
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// CLASS: MPxNode
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MPxNode)
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//
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// MPxNode is the the parent class for user defined
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// dependency nodes. A dependency node is an object that resides in the
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// dependency graph. It computes output attributes based on a set of input
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// attributes. When an input changes, the compute method is called for each
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// dependent output.
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//
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// The dependency graph is made up of nodes that have connections between
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// their attributes. When an attribute changes, recomputation propagates
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// through the graph until all affected values have been updated.
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//
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// When writing a dependency node, there is a very basic rule that should
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// be observed. The outputs should be calculated only using the values of
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// the inputs. All information about the world outside the node should
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// come from input attributes. If this rule is not observed, then
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// the results may be unpredictable.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MTypes.h>
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#include <maya/MObject.h>
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#include <maya/MTypeId.h>
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#include <maya/MDataHandle.h>
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#include <maya/MDataBlock.h>
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#include <maya/MPlug.h>
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#include <maya/MString.h>
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#include <maya/MDGContext.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MPxNode)
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/// Base class for user defined dependency nodes
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/**
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Create user defined dependency nodes.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class MPlugArray;
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class OPENMAYA_EXPORT MPxNode
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{
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public:
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///
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enum Type {
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///
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kDependNode,
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///
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kLocatorNode,
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///
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kDeformerNode,
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///
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kManipContainer,
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///
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kSurfaceShape,
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///
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kFieldNode,
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///
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kEmitterNode,
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///
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kSpringNode,
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///
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kIkSolverNode,
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///
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kHwShaderNode,
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///
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kTransformNode,
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///
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kObjectSet,
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///
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kFluidEmitterNode,
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///
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kLast
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};
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///
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MPxNode();
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///
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virtual ~MPxNode();
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///
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virtual void postConstructor();
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///
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virtual MStatus compute( const MPlug& plug,
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MDataBlock& dataBlock );
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///
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virtual bool getInternalValueInContext( const MPlug&,
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MDataHandle&,
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MDGContext&);
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///
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virtual bool setInternalValueInContext( const MPlug&,
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const MDataHandle&,
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MDGContext&);
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///
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virtual bool getInternalValue( const MPlug&,
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MDataHandle& );
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///
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virtual bool setInternalValue( const MPlug&,
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const MDataHandle&);
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///
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virtual void copyInternalData( MPxNode* );
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///
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virtual MStatus legalConnection( const MPlug& plug,
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const MPlug& otherPlug,
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bool asSrc,
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bool& result ) const;
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///
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virtual MStatus legalDisconnection( const MPlug& plug,
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const MPlug& otherPlug,
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bool asSrc,
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bool& result ) const;
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///
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virtual MStatus setDependentsDirty( const MPlug &, MPlugArray & );
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///
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virtual MStatus connectionMade( const MPlug& plug,
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const MPlug& otherPlug,
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bool asSrc );
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///
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virtual MStatus connectionBroken( const MPlug& plug,
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const MPlug& otherPlug,
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bool asSrc );
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///
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virtual MStatus shouldSave( const MPlug& plug, bool& result );
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///
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MTypeId typeId() const;
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///
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MString typeName() const;
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///
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MString name() const;
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///
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virtual Type type() const;
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///
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virtual bool isAbstractClass () const;
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///
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MObject thisMObject() const;
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///
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static MStatus addAttribute( const MObject & attr );
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///
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static MStatus inheritAttributesFrom(
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const MString & parentClassName );
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///
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static MStatus attributeAffects( const MObject & whenChanges,
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const MObject & isAffected );
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///
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MStatus setExistWithoutInConnections( bool flag );
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///
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bool existWithoutInConnections(
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MStatus* ReturnStatus = NULL ) const;
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///
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MStatus setExistWithoutOutConnections( bool flag );
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///
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bool existWithoutOutConnections(
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MStatus* ReturnStatus = NULL ) const;
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/// message attribute
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static MObject message;
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/// is historically interesting attribute
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static MObject isHistoricallyInteresting;
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/// caching attribute
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static MObject caching;
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/// state attribute
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static MObject state;
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protected:
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///
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MDataBlock forceCache( MDGContext& ctx=MDGContext::fsNormal );
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///
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void setMPSafe ( bool flag );
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void* instance;
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private:
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static void initialSetup();
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static const char* className();
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static void* initClass;
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MPxNode */
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