added everything
This commit is contained in:
174
lib/mayasdk7/include/maya/MSceneMessage.h
Executable file
174
lib/mayasdk7/include/maya/MSceneMessage.h
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#ifndef _MSceneMessage
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#define _MSceneMessage
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//
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//-
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// ==========================================================================
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// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
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// rights reserved.
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//
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// The coded instructions, statements, computer programs, and/or related
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// material (collectively the "Data") in these files contain unpublished
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// information proprietary to Alias Systems Corp. ("Alias") and/or its
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// licensors, which is protected by Canadian and US federal copyright law and
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// by international treaties.
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//
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// The Data may not be disclosed or distributed to third parties or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias.
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//
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// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
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// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
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// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
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// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
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// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
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// ==========================================================================
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//+
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//
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// CLASS: MSceneMessage
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MSceneMessage)
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//
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// This class is used to register callbacks for scene related messages.
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//
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// The addCallback method registers a function that will be executed
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// whenever the specified message occurs. An id is returned and is used
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// to remove the callback.
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//
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// To remove a callback use MMessage::removeCallback.
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// All callbacks that are registered by a plug-in must be removed by that
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// plug-in when it is unloaded. Failure to do so will result in a fatal error.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MMessage.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MSceneMessage)
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/// Scene messages
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MSceneMessage : public MMessage
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{
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public:
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///
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enum Message {
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/// called after any operation that changes which files are loaded
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kSceneUpdate,
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/// called before a File > New operation
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kBeforeNew,
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/// called after a File > New operation
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kAfterNew,
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/// called before a File > Import operation
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kBeforeImport,
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/// called after a File > Import operation
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kAfterImport,
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/// called before a File > Open operation
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kBeforeOpen,
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/// called after a File > Open operation
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kAfterOpen,
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/// called before a File > Export operation
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kBeforeExport,
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/// called after a File > Export operation
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kAfterExport,
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/// called before a File > Save (or SaveAs) operation
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kBeforeSave,
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/// called after a File > Save (or SaveAs) operation
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kAfterSave,
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/// called before a File > Reference operation
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kBeforeReference,
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/// called after a File > Reference operation
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kAfterReference,
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/// called before a File > RemoveReference operation
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kBeforeRemoveReference,
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/// called after a File > RemoveReference operation
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kAfterRemoveReference,
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/// called before a File > ImportReference operation
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kBeforeImportReference,
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/// called after a File > ImportReference operation
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kAfterImportReference,
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/// called before a File > ExportReference operation
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kBeforeExportReference,
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/// called after a File > ExportReference operation
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kAfterExportReference,
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/// called before a File > UnloadReference operation
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kBeforeUnloadReference,
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/// called after a File > UnloadReference operation
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kAfterUnloadReference,
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/// called before a Software Render begins
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kBeforeSoftwareRender,
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/// called after a Software Render ends
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kAfterSoftwareRender,
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/// called before each frame of a Software Render
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kBeforeSoftwareFrameRender,
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/// called after each frame of a Software Render
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kAfterSoftwareFrameRender,
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/// called when an interactive render is interrupted by the user
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kSoftwareRenderInterrupted,
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/// called on interactive or batch startup after initialization
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kMayaInitialized,
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/// called just before Maya exits
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kMayaExiting,
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/// called prior to File > New operation, allows user to cancel action
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kBeforeNewCheck,
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/// called prior to File > Open operation, allows user to cancel action
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kBeforeOpenCheck,
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/// called prior to File > Save operation, allows user to cancel action
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kBeforeSaveCheck,
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/// last value of the enum
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kLast
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};
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public:
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// Since there is no data associated with scene messages there
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// is a single "addCallback" function for all message types.
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//
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///
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static MCallbackId addCallback( Message, void (*func)( void* clientData ),
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void * clientData = NULL,
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MStatus * ReturnStatus = NULL );
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// Register a callback, which has the option to abort the current operation. This is done by
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// returning a false value in the supplied return code parameter
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//
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///
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static MCallbackId addCallback( Message, void (*func)( bool* retCode, void* clientData ),
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void * clientData = NULL,
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MStatus * ReturnStatus = NULL );
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private:
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private:
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static const char* className();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MSceneMessage */
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