reuse icons and blbs to remove some content
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@@ -5,7 +5,7 @@ datablock fxDTSBrickData(LogicGate_Pixel3_Data){
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category = "Logic Bricks";
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subCategory = "Outputs";
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uiName = "Logic Pixel";
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iconName = $LuaLogic::Path @ "icons/Text Brick";
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iconName = $LuaLogic::Path @ "bricks/icons/Text Brick";
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hasPrint = 1;
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printAspectRatio = "Logic";
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orientationFix = 3;
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@@ -33,23 +33,23 @@ function LogicGate_Pixel3_Data::LuaLogic_Callback(%data, %brick, %state){
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if(%state){
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%brick.setPrint(lualogic_getprint("space"));
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}else{
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%brick.setPrint(lualogic_getprint("color000"));
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%brick.setPrint(lualogic_getprint("color_000"));
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}
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}
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datablock fxDtsBrickData(LogicGate_Pixel3Upsidedown_Data : LogicGate_Pixel3_Data){
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brickFile = $LuaLogic::Path @ "bricks/blb/TextBrickUpsidedown.blb";
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uiName = "Logic Pixel Upside Down";
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logicUiName = "Pixel Upside Down";
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logicPortPos[0] = "0 0 1";
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};
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lualogic_registergatedefinition("LogicGate_Pixel3Upsidedown_Data");
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function LogicGate_Pixel3Upsidedown_Data::LuaLogic_Callback(%data, %brick, %state){
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LogicGate_Pixel3_Data::LuaLogic_Callback(%data, %brick, %state);
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}
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$ND::ManualSymmetryZDB["Logic Pixel" ] = "Logic Pixel Upside Down";
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$ND::ManualSymmetryZDB["Logic Pixel Upside Down"] = "Logic Pixel" ;
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//datablock fxDtsBrickData(LogicGate_Pixel3Upsidedown_Data : LogicGate_Pixel3_Data){
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// brickFile = $LuaLogic::Path @ "bricks/blb/TextBrickUpsidedown.blb";
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// uiName = "Logic Pixel Upside Down";
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//
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// logicUiName = "Pixel Upside Down";
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//
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// logicPortPos[0] = "0 0 1";
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//};
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//lualogic_registergatedefinition("LogicGate_Pixel3Upsidedown_Data");
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//
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//function LogicGate_Pixel3Upsidedown_Data::LuaLogic_Callback(%data, %brick, %state){
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// LogicGate_Pixel3_Data::LuaLogic_Callback(%data, %brick, %state);
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//}
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//
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//$ND::ManualSymmetryZDB["Logic Pixel" ] = "Logic Pixel Upside Down";
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//$ND::ManualSymmetryZDB["Logic Pixel Upside Down"] = "Logic Pixel" ;
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